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Artstation - Game Art Tricks!
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Artstation - Game Art Tricks!


大家好,我的名字是 Florian Neumann,在本教程中,我將向您展示我多年來在游戲行業(yè)工作中學(xué)到的各種提示和技巧。


我將討論 Maya、ZBrush 或 Substance Painter 中的不同工作流程,但我也會(huì)向您展示我多年來學(xué)到的一些不錯(cuò)的小技巧。 這包括在 Maya 中創(chuàng)建管道膠帶、在 ZBrush 中焊接、創(chuàng)建高多邊形和低多邊形模型的快速方法等等!


我創(chuàng)建了 40 多個(gè)視頻,內(nèi)容大約 4 小時(shí)供您觀看!


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Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.

I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!

I created over 40 Videos with around 4 hours of content for you to watch!


Content:


Hotkeys, Marking Menus & Shelfs

Customize ZBrush

Maya Bonus Tools

ZenTools

QuickPipe

Math in Channelbox

PolyRemesh & PolyRetopo

Fix NaN Issue

Cluster Scale

InstanceAlongeCurve

Image Planes Orthographic

Image Planes Perspective

Amount of Details in the Blockout

Bevel Size for Highpolys

Hard Edge to Bevel

Life Surface for Highpolys

Floaters

Floaters on Cylinders

Floaters on complex Surfaces

ZBrush & Maya Boolean Workflow

ZBrush for Padding

ZBrush for Welding

Locked Camera for Feedback

Posing in ZBrush

Duct Tape in Maya

Getting rid of Support Loops

Organic Lowpoly Models

Precise Modeling with Lattice

Hard Edge to UVs

Edit Normals for Hair and Foliage

Baking Preparation

Geometry vs.. Surface Normals

Baking Cylinders

Darken & Lighten to add Interest

Roughness Breakups

Anchors in Substance Painter

Tileable Textures in Photoshop

Tileable Sculpting in Zbrush

Details on Stretched UVs

Detail Textures in Unreal

Mixamo for Posing

CelShading


描述:

標(biāo)簽: maya zb 瑪雅 sp 建模 材質(zhì) 教程
分類:教程 > 3D教程 > ZBrush
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2023/12/4 16:39:28 | 更新時(shí)間:2025/4/5 11:51:06

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