Artstation - Game Art Tricks!
大家好,我的名字是 Florian Neumann,在本教程中,我將向您展示我多年來在游戲行業(yè)工作中學(xué)到的各種提示和技巧。
我將討論 Maya、ZBrush 或 Substance Painter 中的不同工作流程,但我也會(huì)向您展示我多年來學(xué)到的一些不錯(cuò)的小技巧。 這包括在 Maya 中創(chuàng)建管道膠帶、在 ZBrush 中焊接、創(chuàng)建高多邊形和低多邊形模型的快速方法等等!
我創(chuàng)建了 40 多個(gè)視頻,內(nèi)容大約 4 小時(shí)供您觀看!
Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.
I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!
I created over 40 Videos with around 4 hours of content for you to watch!
Content:
Hotkeys, Marking Menus & Shelfs
Customize ZBrush
Maya Bonus Tools
ZenTools
QuickPipe
Math in Channelbox
PolyRemesh & PolyRetopo
Fix NaN Issue
Cluster Scale
InstanceAlongeCurve
Image Planes Orthographic
Image Planes Perspective
Amount of Details in the Blockout
Bevel Size for Highpolys
Hard Edge to Bevel
Life Surface for Highpolys
Floaters
Floaters on Cylinders
Floaters on complex Surfaces
ZBrush & Maya Boolean Workflow
ZBrush for Padding
ZBrush for Welding
Locked Camera for Feedback
Posing in ZBrush
Duct Tape in Maya
Getting rid of Support Loops
Organic Lowpoly Models
Precise Modeling with Lattice
Hard Edge to UVs
Edit Normals for Hair and Foliage
Baking Preparation
Geometry vs.. Surface Normals
Baking Cylinders
Darken & Lighten to add Interest
Roughness Breakups
Anchors in Substance Painter
Tileable Textures in Photoshop
Tileable Sculpting in Zbrush
Details on Stretched UVs
Detail Textures in Unreal
Mixamo for Posing
CelShading
描述:
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