Artstation - Xavi Anguita - Procedural Eye Generator - Substance Painter 插件
Substance Painter 程序化的眼睛生成器。該工具將允許您生成無限的眼睛變化,就像它按程序制作的一切一樣。 就像單擊“隨機化”按鈕并在您喜歡最終結果時導出紋理一樣簡單:)
程序將生成 2 組紋理,一組用于虹膜,另一組用于水晶。要定義瞳孔的形狀,您可以導入自己的貼圖或使用圖表中包含的默認貼圖之一。
我還打開了基本選項,以便用戶可以調整它們以滿足他的需求:形狀、顏色甚至血管強度!
該工具是使用 Substance Designer 2019.1.3 制作的,旨在在 Substance Player 或 Substance Designer 中使用,但它也與 Substance Painter 兼容,并且很快將可用于虛幻引擎 4,因此請繼續關注更新。
對于我的渲染,我使用了 Marmoset Toolbag 3,啟用了地下選項,并自己創建了一只眼球。 但是,您可以輕松地將紋理映射到您自己的眼睛中,確保邊框與您的網格匹配并在您喜歡的軟件中渲染它。
Hi all!
I'm glad I can finally show you the final version of the Procedural Eye Generator.
This tool will allow you to generate infinity of eye variations, as everything it’s procedurally made. It's as simple as clicking the Randomize button and export the textures when you like the final result :)
The graph will generate 2 set of textures, one for the Iris and another one for the Crystalline.
To define the shape of the pupil, you can either import your own map or use one of the default ones included in the graph.
I have also left opened the basic options so the user can tweak them to satisfy his needs: shape, color and even the blood veins intensity!
This tool has been made with Substance Designer 2019.1.3 and it’s meant to be used in Substance Player or Substance Designer, but it's also compatible with Substance Painter and it'll be available for Unreal Engine 4 soon, so stay tuned for updates.
For my renders I have used Marmoset Toolbag 3 with the subsurface option enabled and one eyeball created myself. However, you can easily map the texture into your own eye, making sure that the border matches with your mesh and render it in your favourite software.
It's been a great challenge working on this, but I'm quite happy with the final result and I hope you guys enjoy it too :D
Thank you so much in advance for your support. Really hope you like it!
描述:
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