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Houdini-Course.com Part 1+ Part 2
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Houdini-Course.com Part 1 - Basics & Part 2 - POPS

Houdini-Course.com Part 2 - POPS


克里斯蒂安·博姆 的 Houdini FX 課程,正確解釋了基礎知識,學習“為什么”,而不僅僅是“如何”。28.4GB。


理解所有核心概念

-(SOP、POP、VEX、Vellum、RBD、FLIP、Pyro)

-70 多個小時的內容

-不斷更新


那么你的課程有什么了不起的?


好吧,我涵蓋了 Houdini 的整個范圍(或者至少是最重要的部分),所以你不只是購買一個主題。 我介紹了 POP、FLIP、RBD 和 PYRO 的標準情況。 因此,雖然您在課程結束后肯定不會了解所有內容(祝您好運),但您已經足夠了解其他所有內容的背景。 此外,該網站不僅僅是一堆視頻:它還是一個學習平臺。 大多數視頻都具有以下一項或多項內容:

- 其他資源的鏈接

- 文件下載

- 解釋核心概念的圖形


并且不要忘記綜合搜索功能 - 忘記什么是“速度場”? 只需搜索它,就會顯示有關它的視頻。 這不應該是您學習的唯一課程,而是第一門課程 - 讓我引導您穿越胡迪尼的瘋狂世界!


此外,內容量也增長了很多:超過 60 小時的內容以及許多示例(并且還在不斷增長......)。


這適合 3D 初學者嗎?


不,我建議擁有 3D 軟件包(Maya / 3DSMax / Cinema4D / Blender)的經驗,最好是 Nuke。

因此,您應該具備有關渲染和合成的基本知識,最好具有基于 Node 的程序的經驗。

我幾乎不會涵蓋這些領域。 Houdini 不應該是您的第一個 3D 程序。

工作流程完全不同,并且要了解您之前應該使用“正常”3D 程序的原因和方式。


為什么要訂閱?


大多數教程至少在三年后就過時了,有些甚至一年后就過時了。 這就是為什么“一次購買”的方法對我來說沒有意義。

該課程是“活躍的”,這意味著我不斷添加或更新視頻(平均每周 4 個,有時更多,有時更少)。

我不斷努力使知識保持最新,以便您了解最新的工作流程。

我還不斷地重新錄制舊視頻來解決問題、修正錯誤并使事情變得更加清晰。


那里有很多課程和教程,而且很多都是免費的。 我為什么要為你付錢?


好問題!

確實如此 - 那里有很多材料 - 學習 Houdini 從未如此簡單!

然而,很多初學者都在為此苦苦掙扎。

我認為這是因為所有知識都沒有指導方針。 與其他程序不同,您不能只是跳過主題。

如果你不了解基本原理,那么一切都毫無意義。令人驚訝的是,很少有視頻能夠正確解釋這些基本原理。

所以我必須提供的是一種學習Houdini 的結構化方法。 以便您可以了解其他課程和資源的背景。 本課程試圖教您最重要的概念,以便您可以自己更深入地挖掘。

或者用玩家的話來說:我的課程試圖成為主要任務線,這樣你就可以自己完成所有支線任務。


high.jpg


Christian Bohm's Houdini FX Course Properly explained fundamentals

Learn the "Why", not just the "How"


Understand all the core concepts

(SOPs, POPs, VEX, Vellum, RBDs, FLIP, Pyro)

70+ hours of content

constantly updated


So what's so great about your course, heh?

Well, for one I cover the whole range of Houdini (or at least the most important bits), so you're not just buying into one topic. I cover standard cases of POPs, FLIP, RBDs and PYRO. So while you certainly don't know everything after the course (good luck with that idea), you know enough to understand the context of everything else out there. Also the site is not just a bunch of videos: It's a learning platform. Most videos have one or more of the following:

- Links to other resources

- Hip-Files to download

- Graphics explaining the core concepts


And don't forget the comprehensive Search Function - forgot what a "velocity field" was? Just search it and the video about it shows up. It's not supposed to be the only course you take, but the first one - let me be your guide through the crazy world of Houdini!


Also the amount of content has grown quite a lot: over 60 hours of content with many examples (And growing...).


Is this for complete beginners in 3D?

No, I recommend to have experience in a 3D package ( Maya / 3DSMax / Cinema4D / Blender) and ideally Nuke.

So you should have basic knowledge about rendering and compositing, ideally with experience in Node based programs.

I will barely cover these areas. Houdini should not be your first 3D program.

The workflows are quite different and to understand the why and how you should have worked with a "normal" 3D program before.


Why a subscription?

Most tutorials are outdated after at least 3 years, some even after one. That's why a "buy once"-approach didn't make sense to me.

The course is "alive", that means I am constantly adding or updating videos (4 per week on average, sometimes more, sometimes less).

I am constantly trying to keep the knowledge up to date, so that you understand the latest workflows.

I also constantly re-record old videos to adress problems, fix mistakes and make things clearer.


There are so many courses and tutorials out there, a lot for free. Why should I pay for yours?

Good question!

It's true - There is so much material out there - it was never easier to learn Houdini!

Yet - a lot of beginners struggle with it.

I think that's because there is no guideline through all the knowledge. Unlike other programs you can't just jump around the topics.

If you don't understand the fundamentals nothing makes sense.And it's those fundamentals that surprisingly few videos explain properly.

So what I have to offer is a structured approach to learning Houdini. So that you can understand the context of the other courses and resources. The course tries to teach you the most important concepts so you can then dig deeper on your own.

Or in gamer terms: My course tries to be the main quest line, so that you can do all the side quests by yourself.


描述:

標簽: 胡迪尼 Houdini 特效 動力學 教程 動畫 粒子 流體 液體 火焰 破碎
分類:教程 > 3D教程 > Houdini
發布:CGer | 查看: | 發表時間:2023/12/5 20:51:33 | 更新時間:2025/4/5 11:51:13

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