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Digital Tutors - Retopologizing Meshes in 3DS Max
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Digital Tutors - Retopologizing Meshes in 3DS Max

Digital Tutors - 在3DS Max種重新拓?fù)淠P?br/>

 

在這個(gè)教程中,我們要探索修改低分辨率網(wǎng)格拓?fù)浣Y(jié)構(gòu)的方法,以更好地補(bǔ)充正常映射細(xì)節(jié)。

 

In this course we're going to explore a method of  modifying the topology of your low resolution meshes to better  complement normal mapped detail. Sculpting high resolution detail into  our models has become common practice. To get the high resolution detail  out of our particular sculpting package and onto more reasonably  detailed meshes requires the use of normal or displacement maps. But the  topology that we use to sculpt these meshes isn't always the best when  creating our final asset. Redefining the topology on our low resolution  mesh is a great way to make sure the mapped geometry matches the shape  of the high resolution version as closely as possible.

 


描述:

標(biāo)簽: 建模 教程 max 3D
分類(lèi):教程 > 3D教程 > 3Ds max
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2013/8/26 18:11:44 | 更新時(shí)間:2025/4/4 23:26:12

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