Digital Tutors - Introduction to Modeling in 3ds Max
Digital Tutors - 3ds Max 建模初探
首先,我們將開始3DS Max建模教程,看著幾何體各類。您將學習如何組織成層次結構模型,并保持場景清潔和高效。
我們還將看看幾種建模工具包括像擠出和迅速循環的工具,增加分辨率,樣條建模技術,以創建平滑表面,以及許多其他的工具和技術,以及多邊形工具。我們使用平滑或細分工作流程和使用修飾符來幫助塑造我們的模型。
我們將這個入門培訓采取稍微不同的方法,因為我們不打算談論所有3ds Max的建模工具,而是專注于你要找到最有用的工具,當你開始在建模過程。
We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient.
We’ll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models.
We’re going to take a slightly different approach to this introductory training, in that we're not going to talk about all of 3ds Max’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.
If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable for you.
描述:
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