Digital Tutors - Creative Development Tornado Particle Effects in 3ds Max and FumeFX with Matt Radford
Digital Tutors - 在3ds Max和FumeFX創建龍卷風粒子特效
在本教程中,我們將學習如何創建動態的,靈活的龍卷風系統使用了多種技術。本教程將介紹如何設置一個復雜的粒子流系統,3ds Max里的龍卷風。超越傳統的渦流場。
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we'll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We'll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we'll look at some techniques to fix artifacts in NUKE.
描述:
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