Artstation - Alternative Hard Surface Game-Ready Production
Artstation - 硬表面游戲模型建模和材質貼圖教程
您是一名為獨立/AA 工作的 3D 藝術家,希望大幅加快游戲就緒制作速度嗎?
您是一名為 AAA 工作的 3D 藝術家,希望獲得一些不錯的技巧來走捷徑并加快速度嗎?
或者您是一位概念藝術家,希望在 sketchfab 上在線展示您的模型或加強您的游戲紋理?
我們將從帶有尖角的 CAD 3D 概念開始,創建所有紋理貼圖都已準備好的游戲模型。
軟件:Plasticity,Blender,Substance Painter
使用奇怪的板材并集/相交布爾方法,只需點擊幾下即可實現 100% 表面優化。
無需 zbrush,只需幾分鐘即可獲得具有漂亮斜角的高精度多邊形。
本教程有: 1.我們的方法的詳細說明 2.簡單建模的實時過程(有敘述,附有文件) 3.復雜模型的過程延時(有敘述)。
本教程沒有:概念的初始建模。 Substance Painter紋理處理過程(它有一點簡單地表明它已準備好紋理化)
Are you a 3d artist working for indie/AA looking to dramatically speed up game ready production?
Are you a 3d artist working for AAA looking to get a couple of nice tricks up your sleeve to cut corners and speed things up a bit?
Or are you a concept artist looking to show off your model online on sketchfab or to step up your texture game?
We are going to start with a cad 3d concept with sharp corners, and we are going to get a model in substance painter with all the texture maps baked ready for texturing.
Software: Plasticity > Blender > Substance Painter
100% surface optimization with few clicks using weird sheet union/intersect boolean approaches.
High poly with nice bevels in couple of minutes without zbrush.
This tutorial has: 1.detailed explanation of our methods 2.realtime process with a simple model (narrated, with the file attached) 3. timelapse of the process with a complex model (narrated).
This tutorial DOES NOT have: initial modeling of the concepts. substance painter texturing process (it has a bit to simply show that its ready for texturing)
描述:
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