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CGCircuit - Discovering Houdini RBD 4
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CGCircuit - Discovering Houdini RBD 4

CGCircuit - 探索胡迪尼的 RBD 第四部分


大家好,我是 Arsen Margaryan,我很高興向您介紹《探索 Houdini RBD》的第四部分,這是前三個(gè)系列的延續(xù)。 因此,我強(qiáng)烈建議您按照正確的順序觀看所有這些課程。


因此,在本課中,我們將繼續(xù)研究前三個(gè)系列中我們沒有時(shí)間研究的所有剩余節(jié)點(diǎn),在這個(gè)過程中,我們將觸及與剛體相關(guān)的重要概念,您必須清楚地理解這些概念。 能夠解決問題,當(dāng)你開始實(shí)施你的各種想法時(shí),這些問題肯定會(huì)出現(xiàn)。


還值得注意的是,該課程內(nèi)容非常豐富,內(nèi)容密集且高質(zhì)量,并揭示了 Houdini 的 RBD 的更大潛力,它盡可能簡(jiǎn)單明了地呈現(xiàn),盡管同時(shí)可以在其上執(zhí)行復(fù)雜的任務(wù) 基礎(chǔ)。


最后,我想補(bǔ)充一點(diǎn),購買這四個(gè)系列將為您提供 8 小時(shí)的密集材料,專門用于基于 Houdini sop 的 RBD 工作流程,這是一個(gè)游戲規(guī)則改變者,因?yàn)樗暮?jiǎn)單性令人驚嘆,但同時(shí), 它非常強(qiáng)大。


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Hi everyone, My name is Arsen Margaryan, and I am excited to introduce you to the fourth part of Discovering Houdini RBD, which is a continuation of the previous three series. Therefore I strongly recommend watching all of these lessons in the correct order.


So, In this lesson, we continue to study all the remaining nodes that we did not have time to study in the previous three series, and in this process, we will touch on important concepts related to Rrigid Bodies that you must clearly understand in order to be able to solve the problems, that will definitely arise when you start implementing your various ideas.

It’s also worth noting that the lesson is very rich in dense and high-quality material and reveals the even greater potential of Houdini’s RBD, which is presented as simply and clearly as possible, although at the same time, complex tasks can be implemented on their basis.

Finally, I would like to add that buying all four of these series will give you 8 hours of dense material dedicated only to Houdini sop-based RBD workflow, which is a game changer because it amazes with its simplicity, but at the same time, it is very powerful.


Additional Information.

Below I have presented you with a list of those nodes that we will study in great detail using specific examples throughout all four series.

-------------------------------------------

RBD Bullet Solver

RBD Material Fracture

RBD Configure

RBD Constraint Properties

RBD Convert Constraints

RBD Constraints from Rules

RBD Constraint from Curves

RBD Constraints from Lines

RBD Cluster

RBD Exploded View

RBD Interior Detail

RBD Connected Faces

RBD Disconnected Faces

RBD Transform

RBD Match Transforms

RBD Deforming to Animatied

RBD Deforme Pieces

RBD Pin Constraint

RBD Paint

RBD Pack

RBD Unpack

RBD I/O

—----------------------------------------

Voronoi Fracture

Voronoi Fracture Points

Boolean Fracture

Connect Adjacent Pieces

Glue Cluster

Debris Source

Assemble


描述:

標(biāo)簽: 胡迪尼 Houdini 特效 動(dòng)力學(xué) 教程 動(dòng)畫 破碎 粒子
分類:教程 > 3D教程 > Houdini
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2024/2/27 21:33:50 | 更新時(shí)間:2025/4/5 11:56:06

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