DJH GeoNodes library v10 (Blender 4.0)
DJH Geometry Node Assets v10 for Blender (May 2024)
DJH GeoNodes 是 Blender 的修改器/自定義節點的集合,您可以將其導入為資源庫。
我認為 GeoNode 設置很容易嘗試做太多事情。 我制作修改器的方法是將它們視為工具箱中的工具,在處理場景時,您經常會組合使用多種工具,而不是一個“超級工具”。 我的許多修改器都很簡單,可以進行許多通用組合,而其他修改器則是模塊化集的各個部分,并且是專門為在堆棧中使用而構建的。
我希望這些工具能夠幫助您實現您想要的目標,因為工具只有在使用它達到您的結果時才有用。 考慮到這一點,我付出了很大的努力來確保只有最少的風格或創意選擇被硬編碼到修飾符中。 一些修改器需要“模板”對象或實例集合來進行復制。 這些元素的設計和風格由您決定,并將轉移到最終的網格中。
至于節點本身,有些是作為特定問題的解決方案而制作的,例如對植物或建筑物進行建模。 其中許多是我自己在多個文件中制作和重新制作的設置,每當發生這種情況時,我都會嘗試將其記為良好的潛在資產。 集合中的大多數節點都是從我自己的項目文件中提取的,并添加了一些(或許多)功能。 我發現每個節點都是一個在某個時間點對于創建某些東西很有用的工具。
該集合當前包含 65 個節點,其中包括調試工具...
My Geometry Node Assets are a collection of modifiers/custom nodes for Blender that you can import as an asset library.
It is my opinion that it is easy for a GeoNode setup to try and do too much. My approach to making modifiers is to think of them as tools in a tool box, and while working on you scene you will often use several tools in combination rather than one 'super-tool.' Many of my modifiers are simple enough to allow for many generic combinations, while others are individual pieces of a modular set and were specifically built to be used in a stack.
My hope with these tools is that they will help you to make what you want, because a tool is only useful when using it achieves your result. With that in mind, I have put a lot of effort into ensuring that only the bare minimum of stylistic or creative choices are hard-coded into the modifiers. Several of the modifiers require 'template' objects or a collection of instances to copy from. The design and style of these element is up to you and will be transferred to the final mesh.
As to the nodes themselves, some were made as solutions to specific problems, such as modeling plants or buildings. Many of them are setups that I caught myself making and remaking in multiple files, whenever that happens, I try to make note of it as a good potential asset. Most of the nodes in the collection were extracted from my own project files, with a few (or many) features added. Each node is a tool that I have found useful for creating something, at some point in time.
The collection currently contains 65 nodes, which range from debug tools...
描述:
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