Orient And Origin To Selected 1.2.2
一旦你在 Blender 編輯模式下旋轉了網格,您的局部變換通常會變得毫無用處,因為它不再與幾何體對齊。 借助此附加組件,您只需選擇一個元素或一組元素,將“變換方向”切換為“本地”,然后單擊“方向為選定項”,即可在“編輯模式”下即時糾正對象的局部方向。
Once you've rotated your mesh in Edit Mode, your local transformation often becomes useless since it no longer lines up with the geometry. With this add-on, you can correct the local orientation of your object on the fly in Edit Mode by simply selecting an element or set of elements, switching your Transform Orientation to Local, and clicking Orient to Selected.
The second half of this add-on is similar - it moves the origin to the center of whatever you have selected while in Edit Mode. This is incredibly helpful for working with modifiers. For example, you can select a loop that goes around the center of your mesh and use Mesh -> Snap -> Origin to Selected so that the Mirror modifier mirrors around the correct location.
描述:
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