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Entagma - Premium Course (May 2024)
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Entagma - Premium Course (May 2024)

Entagma 網(wǎng)站的Houdini 和 Unreal Engine 會員教程12套合集。36.9GB。


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Advanced Setups

在本課程中,我們將使用 VEX、一些數(shù)學(xué)知識和一些 Python 知識,深入研究更復(fù)雜的 Houdini 設(shè)置。 我們將討論使用第三方庫來解決更多涉及數(shù)學(xué)、物理和生物學(xué)的問題,同時(shí)我們自己也編寫大量 VEX 和 OpenCL 代碼。


In this course we’re gonna dive into more elaborate Houdini setups, using VEX, a bit of math here and there and bits of Python. We’ll be talking about using third party libraries to solve more involved problems from math, physics and biology while also writing a good bit of VEX and OpenCL code ourselves.


AHTYA

將 Houdini 添加到你的軍械庫 (AHTYA) 是 Houdini 程序技術(shù)的初學(xué)者指南,涵蓋了讓您開始使用基于節(jié)點(diǎn)的生成技術(shù)的基礎(chǔ)知識。


Adding Houdini To Your Arsenal (AHTYA) is a beginners guide to procedural techniques in Houdini, covering the essentials to get you started in node based generative techniques.


Geometry Nodes

Blender 最近在其功能集中添加了一個(gè)全新的程序系統(tǒng):幾何節(jié)點(diǎn)。 雖然功能非常強(qiáng)大,但它不一定很容易訪問,特別是如果您是程序工作流程的新手。 因此,我們決定通過新的 patreon 課程深入介紹這個(gè)系統(tǒng)。 在本課程中,Manuel 從頭開始,解釋幾何節(jié)點(diǎn)如何與 Blender 結(jié)合、它如何處理幾何數(shù)據(jù)以及不同類別的節(jié)點(diǎn)如何工作。 與 Manuel 一起踏上這段旅程,通過簡單的連續(xù)課程學(xué)習(xí)如何使用強(qiáng)大的新程序功能來增強(qiáng)您的工作流程并輕松管理復(fù)雜的設(shè)置。


Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. In this course Manuel starts from the very beginning and explains how Geometry Nodes ties into Blender, how it handles geometric data and how the different classes of nodes work. Join Manuel on this journey and learn with straightforward consecutive lessons how you can use the powerful new procedural features to enhance your workflow and manage complex setups easily.


Kinefx 101

Chris Kopic 將帶您踏上胡迪尼新的程序綁定和動(dòng)畫系統(tǒng)之旅。


Chris Kopic takes you on a journey through Houdini’s new(ish) procedural rigging and animation system.


Particles

本文介紹了 Houdini 中使用 POP 和 DOP 的粒子工作流程。


This is an introduction to particle workflows in Houdini using POPs and DOPs.


Patreon Specials

Patreon 特價(jià)是在創(chuàng)建時(shí)不適合任何其他課程或類別的零碎信息。 滾動(dòng)瀏覽它們,找到一些與其他更完整的課程無關(guān)的知識塊。 不過還是有用的。


Patreon specials are bits and pieces of information that at the time of their creation didn’t fit into any other course or category. Scroll through them to find some nuggets of knowledge that are unspecific to the other, more complete courses. Yet useful nevertheless.


PDG 101

事情發(fā)生了——我們終于找到了一個(gè)勇敢的人,他同意帶我們了解在小型工作室/自由職業(yè)環(huán)境中使用 PDG 的細(xì)節(jié)。 認(rèn)識克里斯·科皮奇! 您可能通過他的客座教程認(rèn)識了他——事實(shí)證明,他不僅熱衷于模擬和渲染,而且還熱衷于自動(dòng)化和并行化。 這正是您與 PDG 有效合作所需的。


It happened – we finally found a brave guy who agreed to take us through the ins & outs of using PDG in a small studio/freelance environment. Meet Chris Kopic! You might know him from his guest tutorial – turns out he’s not only into simulations and rendering but also into automatization and parallelization. Exactly what you’d need to work effectively with PDG.


Rendering 101

本課程的重點(diǎn)是教授對渲染引擎和攝影技術(shù)的一般理解,以便能夠在任何生產(chǎn)渲染引擎中創(chuàng)建逼真、美觀的圖像。 為了實(shí)現(xiàn)這一目標(biāo),我們不僅要討論引擎特定的技術(shù),而且還將涵蓋渲染的基本原理、存在哪些基本攝影工作室技術(shù)以及我們在 CG 工作時(shí)如何適應(yīng)它們的大量內(nèi)容。


This course focuses on teaching a general understanding of render engines and photographic techniques to be able to create photoreal, aesthetically pleasing images in any production render engine. To achieve this we’re not only gonna be talking about engine specific techniques but also will cover lots of ground when it comes to rendering’s underlying principles and what basic photo studio techniques exist and how we can adapt them when working in CG.


UE Blueprints 101

在本課程中,Matthias Winckelmann 將帶您了解使用藍(lán)圖(虛幻引擎基于節(jié)點(diǎn)的腳本環(huán)境)設(shè)置您的第一個(gè)項(xiàng)目的基礎(chǔ)知識。 混合一點(diǎn)物理知識,你就會得到一群在籃球場上彈跳的整齊抽象的幾何圖形。


In this course, Matthias Winckelmann takes you through the basics to set up your very first project using blueprints, Unreal Engine’s node based scripting environment. Mix in a bit of physics and you’ve got yourself a neat abstract flock of geometry bouncing around on your basketball(ish) court.


Vellum 101

Premium Course on Vellum 是基于 XPBD 的全新動(dòng)態(tài)系統(tǒng),首次添加到 Houdini 17.5 中,并不斷擴(kuò)展。 也許是我們個(gè)人最喜歡的課程之一,涉及非常多樣化的主題。 適合像 Vellum 這樣的多功能物理解算器。


Premium Course on Vellum, the new XPBD based dynamics system first added to Houdini 17.5 and ever expanding since. Maybe one of our personal favorite amongst our courses, touching on very diverse topics. Fitting for a very versatile physics solver like Vellum.


VEX 101

本課程教授 Houdini 內(nèi)置腳本語言 VEX 的基礎(chǔ)知識。


This course teaches the basics of Houdini’s built in scripting language, VEX.


Volumes 101

歡迎來到 Entagma 的高級課程。 從基礎(chǔ)知識到在 OpenCL 中處理卷的復(fù)雜性 – 我們已經(jīng)為您提供了幫助。 本課程將帶您探索 Houdini 極其強(qiáng)大的音量工具集。 這在任何其他 3D 軟件中都是聞所未聞的 - 體積允許您對幾何進(jìn)行建模、存儲復(fù)雜的粒子運(yùn)動(dòng)或簡單地對漂亮的云進(jìn)行建模。 跟隨 Mo,他將帶您穿越 Volumes、Voxels 和 Houdini 的深水區(qū)。


Welcome to Entagma’s premium course on volumes. From the foundations to the intricacies of working with volumes in OpenCL – we’ve got you covered. This course will take you on a path to dicover Houdini’s amazingly powerful volume toolset. This is unheard of in any other 3D software – Volumes allow you to model geometry, store complex particle movement or to plainly model nice clouds. Follow Mo as he walks you through the deep waters of Volumes, Voxels and Houdini.


描述:

標(biāo)簽: 胡迪尼 Houdini 建模 渲染 節(jié)點(diǎn) 特效 動(dòng)力學(xué) 動(dòng)畫 教程
分類:教程 > 3D教程 > Houdini
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2024/5/9 22:46:31 | 更新時(shí)間:2025/4/5 12:00:14

○  因利息系統(tǒng)長期被人利用漏洞刷取CG點(diǎn),目前取消利息功能,作為補(bǔ)償,每個(gè)賬號額外一次性補(bǔ)償當(dāng)前余額的  30%  充值贈(zèng)送百分比提高  100%  (暫定),請知悉。


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