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Houdini-course.com - Christian Bohm - Houdini FX Course (May 2024)
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Houdini-course.com - Christian Bohm - Houdini FX Course (May 2024)


Christian Bohm 的 Houdini FX 課程更新至2024年5月,正確解釋Houdini的基礎知識,了解“為什么”,而不僅僅是“如何”,了解所有核心概念(SOP、POP、VEX、Vellum、RBD、FLIP、Pyro),70 多個小時的內容,并且還在不斷更新。65.2GB。


教程涵蓋了 Houdini 的整個范圍(或者至少是最重要的部分),涵蓋了 POP、VELLUM、FLIP、RBD 和 PYRO 。 超過 70 小時的內容以及許多示例(并且還在不斷增長......)。


我建議擁有 3D 軟件包(Maya / 3DSMax / Cinema4D / Blender)的經驗,最好還會 Nuke。

因此,您應該具備有關渲染和合成的基本知識,最好具有基于 Node 的程序的經驗。

我幾乎不會涵蓋這些領域。 Houdini 不應該是您的第一個 3D 程序。

工作流程完全不同,并且要了解您之前應該使用“正常”3D 程序的原因和方式。


high.jpg


Christian Bohm's Houdini FX Course

Properly explained fundamentals

Learn the "Why", not just the "How"

Understand all the core concepts(SOPs, POPs, VEX, Vellum, RBDs, FLIP, Pyro)

70+ hours of content

constantly updated


So what's so great about your course, heh?

Well, for one I cover the whole range of Houdini (or at least the most important bits), so you're not just buying into one topic. I cover standard cases of POPs, VELLUM, FLIP, RBDs and PYRO. So while you certainly don't know everything after the course (good luck with that idea), you know enough to understand the context of everything else out there. Also the site is not just a bunch of videos: It's a learning platform. Most videos have one or more of the following:

- Links to other resources

- Hip-Files to download

- Graphics explaining the core concepts


And don't forget the comprehensive Search Function - forgot what a "velocity field" was? Just search it and the video about it shows up. It's not supposed to be the only course you take, but the first one - let me be your guide through the crazy world of Houdini!


Also the amount of content has grown quite a lot: over 70 hours of content with many examples (And growing...).


Is this for complete beginners in 3D?

No, I recommend to have experience in a 3D package ( Maya / 3DSMax / Cinema4D / Blender) and ideally Nuke.

So you should have basic knowledge about rendering and compositing, ideally with experience in Node based programs.

I will barely cover these areas. Houdini should not be your first 3D program.

The workflows are quite different and to understand the why and how you should have worked with a "normal" 3D program before.



描述:

標簽: 胡迪尼 Houdini 特效 動力學 教程 動畫 粒子
分類:教程 > 3D教程 > Houdini
發布:CGer | 查看: | 發表時間:2024/6/19 20:17:03 | 更新時間:2025/4/5 12:02:24

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