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RigFlex - Blender中給骨骼綁定添加彈性效果的插件
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RigFlex v4.2.1


Blender中許多動畫角色的運動通過某種軟體模擬得到改善。觸角、衣服、尾巴、羽毛、鱗片 - 應(yīng)有盡有。Blender 有多種技術(shù)來實現(xiàn)這一點,通常使用應(yīng)用于格子或網(wǎng)格的軟體或布料模擬,然后通過修改器將其應(yīng)用于角色網(wǎng)格。它非常靈活且功能強大,但需要花費一些精力進行設(shè)置。但是,骨架沒有軟體,而且通常精確的模擬并不是目標,只是對某些網(wǎng)格的運動進行簡單的一階滯后。


RigFlex 插件旨在使這個過程變得簡單。使用此插件,您可以為一些骨頭添加果凍般的彈性。這是用盡可能少的文字描述插件的最簡單方法。您也可以將其稱為骨骼的軟體。將其用于觸手、骨頭和所有應(yīng)該提供滯后效果的東西。RigFlex 插件效果出色,如果您知道它的用途,它使用起來非常簡單。


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The movement of many animated characters is improved by some sort of soft body simulation. Antennas, clothing, tails, feathers, scales - you name it. Blender has a variety of techniques for this, often using soft body or cloth simulation applied to a lattice or mesh which in turn is applied to the cahracter mesh via modifiers. It's very flexible and powerful, but take some effort to set up.


However, there is no soft body for armatures, and often an acurate simulation is not the goal, just a simple first order lag to the movement of some of the mesh. The RigFlex addon aims to make this a simple process.


With this addon you can give some bones that jelly bounce. That is the easiest way to describe the addon in less words as possible. You might also call is soft body for bones. Use it for tentacles, bones, and everything that should give some lagging. The RigFlex addon does excellent work and is pretty simple to use if you know what it’s purpose.


描述:

標簽: blender 插件 軟件 工具 綁定 動畫 柔體
分類:資源 > 軟件資源 > Blender及其插件
發(fā)布:CGer | 查看: | 發(fā)表時間:2024/7/11 17:32:02 | 更新時間:2025/4/5 12:03:39

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