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Digital Tutors - Unity 制作 2D 賽車游戲1&2
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Digital Tutors - 2D Racing Game Series in Unity Volume 1&2

Digital Tutors - Unity 制作 2D 賽車游戲1&2

 

在Unity2D賽車游戲系列的第一部,我們將總體敘述如何開始我們的2D賽車游戲。我們將導入文件,制作預設。然后,我們將學習如何創建軌道預設,以及如何利用它建立一個簡單的賽道。一旦軌道建成后,我們將創建預制并進入腳本開發,一旦我們有了基本的運動功能,我們將看到我們如利用速度來創建不同的駕駛體驗.


在Unity2D賽車游戲系列的第二部,您將學習如何創建自己的sprite sheet并導入到Unity. 首先,我們將在Photoshop中設置sprite sheet。接下來,我們將了解我們如何在Unity創建一個自定義的賽道。此外,我們還將討論我們如何能夠創造其他游戲資產,最后,我們將學習如何來填充我們的sprite sheet,并保存一個alpha通道。

 

In the first volume of the  2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game.

We'll  begin the series by setting up our project and importing the essential  files we need to get prototyping faster. Then we'll learn how to create  the track prefab and how we can use it to set up a simple race track.

Once  the track is built, we will create the player prefab and jump right  into scripting. We'll begin with scripting the player's movement and  discussing how to get the exact behavior we want. Once we have the basic  movement functionality, we'll dig a little deeper by seeing how we can  use velocity to create a different driving experience. Then we'll finish  this volume by working on the Sprite Animation script. Here we will  create a flexible system that will offset and scale our sprite sheet,  resulting in a fully animated sprite.

Welcome to Volume 2 of the  2D Racing Game Series in Unity. In this volume you'll learn how to create your own sprites to be imported into Unity.

We'll  start by setting up the parameters for our sprite sheet in Photoshop.  Following this we'll begin the process of creating the sprites for our  game's vehicle by sketching out its design. From here we'll use a  layered process of constructing the vehicle and explore how to create  multiple iterations of the vehicle's sprites.

Next we'll learn  how we can create track tiles that can be arranged in Unity to create a  custom race track. In addition we'll also discuss how we can create  other game assets and make sure that our sprites visually read at a  smaller size. Finally we'll learn how to populate our sprite sheet and  save out an alpha channel.

 



描述:

標簽: u3d Unity 游戲 開發 教程 賽車
分類:教程 > 3D教程 > Unity 3d
發布:CGer | 查看: | 發表時間:2013/9/27 17:12:38 | 更新時間:2025/4/4 23:30:13

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