Digital Tutors - Creating Digital Food in 3ds Max and ZBrush
Digital Tutors - 在 3ds Max 和 ZBrush 創建食物模型
在本教程中,我們將學習建模,材質,燈光,渲染,和數字雕刻3D食品
我們將學習整個過程從開始到結束,使用一個漢堡包作為示范。我們將在3ds Max建模和展開UV。然后將轉移到ZBrush雕刻和添加更高層次的細節。
一旦我們完成了雕刻和生成各種貼圖,我們將返回到3ds Max和V-Ray設置一些基本的渲染設置。本教程結束后,您將有必要的知識創建照片真實的數字食物。
In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.
During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.
Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.
描述:
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