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Postshade - Waterfx for Blender
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Postshade - Waterfx 1.1 [Eevee, Cycles] for Blender


專(zhuān)為 Eevee 設(shè)計(jì)的深度水焦散插件終于問(wèn)世了。它們是基于平滑 Voronoi 的焦散,與深度復(fù)合相結(jié)合,將為您的水景增添更多真實(shí)感和特色。它們通過(guò)重寫(xiě)的矢量復(fù)合系統(tǒng)與共享矢量坐標(biāo)的水面緊密相連。


Voronoi 系統(tǒng)在技術(shù)上也適用于 Cycles,但我強(qiáng)烈建議使用集成且專(zhuān)為 Cycles 設(shè)計(jì)的投射陰影焦散功能,以獲得最佳高質(zhì)量效果。


如果您將燈光設(shè)置為陰影焦散投射器以及水面,并將場(chǎng)景中的物體設(shè)置為接收器,則水著色器將完全支持陰影焦散的使用。


high.jpg


Water Caustics on depth specific for Eevee are finally here. They are Smoothed Voronoi Based Caustics that goes in combination with the depth compound and that will add even more realism and features to your water scenes. They are strictly linked with water surface sharing vector coordinates trough a rewritten vector compound system.


The Voronoi System will technically works in Cycles too , but i strongly reccomend to use the Cast Shadow Caustics function integrated and specific for Cycles to achieve your best high quality result.


The Water Shader will fully support the shadow caustics usage if you setup the lights to be shadow caustics caster as well as the Water surface, and the objects in the scene as receivers.


描述:

標(biāo)簽: blender 插件 軟件 工具 焦散
分類(lèi):資源 > 軟件資源 > Blender及其插件
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2024/8/1 11:34:14 | 更新時(shí)間:2025/4/5 12:04:42

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