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The Gnomon Workshop - Character Asset Creation for Cinematics Vol. 1
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The Gnomon Workshop - Character Asset Creation for Cinematics Vol. 1

Gnomon 工作室 - Zbrush 電影角色資產(chǎn)創(chuàng)建教程第 1 卷


在本深入教程中,您將了解如何為動畫創(chuàng)建逼真的幻想角色模型,該教程涵蓋了建模過程的所有階段。Amy Ash 將帶您了解如何創(chuàng)造性地和技術(shù)性地創(chuàng)建令人信服的角色,并利用她在行業(yè)中 20 多年的經(jīng)驗,幫助您獲得提升自己項目的工具。


本研討會面向希望學(xué)習(xí)專業(yè)高效的方式來創(chuàng)建引人注目且可信的角色資產(chǎn)的任何人。建議具備基本的軟件知識,但每個過程都進行了詳細解釋,因此任何級別的藝術(shù)家都可以跟上。


Amy 將向您展示如何創(chuàng)造性地解釋概念、構(gòu)建參考板以及在 ZBrush 中創(chuàng)建草圖以鎖定比例。然后,她將詳細介紹如何創(chuàng)建粗略的頭部雕塑,然后再進入 Marvelous Designer 來創(chuàng)建逼真的服裝。然后,Amy 回到 Maya 進行重新拓撲工作,并介紹對角色所有其他部分進行多邊形建模的過程,最后返回 ZBrush 進行最后的細化和細節(jié)處理。


在此過程中,Any 向您展示了她應(yīng)對各種挑戰(zhàn)的技巧和竅門,并解釋了她使用故事來指導(dǎo)她所做決定的理念,并分享了這如何提升您自己的工作。通過完成本研討會,您將更好地了解電影角色建模的整個過程,以及如何在動畫流程中工作。


本研討會使用 Texturing.XYZ VFace 包和 3D Scan Store 的女性基礎(chǔ)網(wǎng)格。


時長:8 小時 12 分鐘

格式:高清 1920x1080


high.jpg


Learn how to create a realistic fantasy character model for animation in this in-depth tutorial covering all stages of the modeling process. Amy Ash takes you through how to creatively and technically create convincing characters, drawing on her 20-plus years of experience in the industry to help give you the tools to elevate your own projects.


This workshop is aimed at anyone looking to learn a professional and efficient way to create compelling and believable character assets. Basic software knowledge is advised, but every process is explained in detail, so artists of any level can follow along.


Amy will show you how to creatively interpret a concept, build a reference board, and create a blockout in ZBrush for locking down proportions. She’ll then detail how to create the rough head sculpt before moving into Marvelous Designer to create realistic clothing. Amy then heads back into Maya for the retopologizing work, and walks through the process of poly modeling all other parts of the character, before finally returning to ZBrush for the final refinements and detailing.


Along the way, Any shows you her tips and tricks for navigating various challenges and explains her philosophy for using story to inform the decisions she makes, sharing how this can elevate your own work. By completing this workshop, you will have a better understanding of the entire process of character modeling for cinematics, and how to work within an animation pipeline.


This workshop uses the Texturing.XYZ VFace pack and 3D Scan Store’s Female Base Mesh.


Duration: 8h 12m

Format: HD 1920x1080


描述:

標簽: zb zbrush 建模 教程 角色 人物
分類:教程 > 3D教程 > ZBrush
發(fā)布:CGer | 查看: | 發(fā)表時間:2024/11/10 21:06:44 | 更新時間:2025/4/5 12:09:54

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