The Gnomon Workshop - Recreating a Historical Portrait in 3D
Gnomon 研討會 - 以 3D 形式重現歷史肖像
使用 Maya、ZBrush、Substance Painter、XGen、Marvelous Designer 和 Arnold 重現阿肯那頓國王的歷史 3D 肖像。角色和生物藝術家 Mahmoud Salah 帶領藝術家踏上探索之旅,從掃描古代雕像開始,并將現代人類頭部掃描投射到古代雕像上,以幫助重新塑造歷史人物。
在 ZBrush 中定義雕塑和面部細節后,Mahmoud 使用 Substance Painter 仔細對齊和增強皮膚紋理。他指導如何使用 Arnold 進行外觀開發過程以及如何利用備受推崇的 Skin Shader,并深入研究眼睛設置和渲染工作流程,以實現逼真的 CG 眼睛。
使用 Maya 中的 XGen 處理頭發修飾,以幫助通過超逼真的眉毛、睫毛和胡茬將藝術品的真實感提升到一個新的水平。為了裝飾這個角色,在研討會的最后階段,馬哈茂德為國王制作了關鍵配飾,展示了他為頭飾和裝飾領建模和紋理的工作流程,以充分展示角色的魅力。
本次研討會的目標是教授藝術家在 3D 中重建和重新想象任何歷史人物所需的技能。
時長:3 小時 55 分鐘
格式:高清 1920x1080
Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer and Arnold. Mahmoud Salah, character and creature artist, takes artists on a journey of discovery, starting with a scan of an ancient statue together with a modern-day human head scan that he projects onto the ancient statue to help reimagine the historical figure.
With the sculpt and facial details defined in ZBrush, Mahmoud uses Substance Painter to carefully align and enhance the skin texture. He instructs how to use Arnold for the look development process and how to leverage the esteemed Skin Shader, and dives deep into the eye setup and rendering workflow for realistic CG eyes.
The hair grooming is handled using XGen in Maya to help push the realism of the artwork to the next level with hyper-realistic brows, lashes, and stubble. To adorn the character, in the final stage of the workshop, Mahmoud creates key accessories for the King, demonstrating his workflow for modeling and texturing a headdress and ornamental collar to display the character in its full glory.
The goal of this workshop is to teach the skills artists need to reconstruct and reimagine any historical character in 3D.
Duration: 3h 55m
Format: HD 1920x1080
描述:
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