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Vfxgrace - Blender Animal Full Tutorial - Complete
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Vfxgrace - Blender Animal Full Tutorial - Complete


讓我們一起踏上 Blender 生物世界的旅程吧!

您是否曾夢想過在 Blender 中創建栩栩如生的生物角色?本課程以一只歐亞狼為例,將逐步指導您完成電影般逼真的歐亞狼模型。

中英文版本,133GB。


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為什么選擇我們的課程?

全面覆蓋:從建模到紋理、毛發、綁定和動畫,我們為您提供一站式解決方案,滿足您所有動物角色創建需求。


廣泛的受眾:本課程專為 Blender 初學者和中級到高級藝術家量身定制,提供完整的生物效果體驗。無論您是建模師、紋理藝術家、美容藝術家、裝配工還是動畫師,您都將獲得角色創建的全面經驗。


深入的案例研究:以狼為例,通過 150 多集和 90 多個小時的內容,我們徹底解釋了創作過程。


課程大綱


建模

在建模部分,我們將指導您完成整個過程,從查找和分析參考資料到在 Blender 中創建高度逼真的狼模型。我們將學習如何檢查狼的物理特征,重點關注頭部、身體和四肢的比例和結構。從雕刻大形狀開始,我們將進展到詳細建模和添加紋理細節。在此過程中,我們將涵蓋拓撲方面的理論知識和實踐經驗,逐步塑造逼真的狼模型。


紋理

在紋理部分,我們將結合使用 Blender 和 Krita 為狼模型創建紋理。從 UV 知識的基礎知識開始,我們將掌握 UV 展開的原理。在紋理階段,我們將學習分析狼的紋理和特征氣質。使用手繪紋理、投影圖像和程序生成的紋理,我們將為狼創建逼真的毛皮紋理和皮膚紋理。最后,我們將應用紋理和材質,使狼看起來生動逼真。


修飾

在毛發部分,我們將使用 Blender 制作逼真的狼毛,從前期的參考分析到最終的材質調整。在創作過程中,我們將學習如何通過毛發流動和參數的組合來實現復雜的毛發效果,如何使用權重和紋理來豐富毛發效果,如何對毛發進行分層,以及如何使用 Blender 的內置紋理來實現豐富多樣的材質,最終創造出栩栩如生的狼毛效果。


綁定

在本節中,我們將指導您了解 Blender 綁定的基礎知識,讓您熟悉每個常用的功能和約束。在實際綁定階段,我們將學習如何結合骨骼圖和真實參考來為身體和面部創建蒙皮骨骼。我們將介紹如何使用各種約束來綁定狼的每個部分,包括脊椎、頸部、四肢、面部,甚至腳趾、眼睛和舌頭等更具體的部位。此外,我們將學習如何在 IK 和 FK 之間切換,最終創建功能齊全的裝配,以便更輕松地制作動畫。


動畫

在本節中,我們將學習如何在 Blender 中為生物角色創建行走和嚎叫動畫。我們將從與動畫相關的基本工具和設置開始。然后,我們將學習如何分析參考資料、搜索參考資料時要考慮什么以及如何確定角色的運動模式。最后,我們將開始創建動畫,從身體和四肢的阻擋開始,然后細化脊柱、四肢、尾巴和頭部的動畫,逐步指導您創建逼真的行走和嚎叫動畫。



Vfxgrace - Blender Animal 完整教程 - 動畫

Vfxgrace - Blender Animal 完整教程 - 毛皮

Vfxgrace - Blender Animal 完整教程 - 建模

Vfxgrace - Blender Animal 完整教程 - 綁定

Vfxgrace - Blender Animal 完整教程 - 紋理



Let's embark on a journey into the creature world of Blender together!

Have you ever dreamed of creating lifelike creature characters in Blender? This course uses a Eurasian wolf as a case study and will guide you step-by-step to complete a cinematic and realistic Eurasian wolf model.


Why our course?

Comprehensive Coverage: From modeling to texturing, fur, rigging, and animations, we provide a one-stop solution to all your animal character creation needs.


Wide Audience: Tailored for both Blender beginners and intermediate to advanced artists, this course offers a complete experience in creature effects. Whether you're a modeler, texture artist, grooming artist, rigger, or animator, you'll gain comprehensive experience in character creation.


In-depth Case Study: Using a wolf as a case study, with 150+ episodes and 90+ hours of content, we thoroughly explain the creation process.


Course Outline


Modeling

In the modeling section, we will guide you through the entire process, from finding and analyzing references to creating a highly realistic wolf model in Blender. We will learn how to examine the physical characteristics of a wolf, focusing on the proportions and structures of the head, body, and limbs. Starting with sculpting the large shapes, we will progress to detailed modeling and adding texture details. Along the way, we will cover both theoretical knowledge and practical experience in topology, gradually shaping a realistic wolf model.


Texturing

In the texturing section, we will use Blender and Krita together to create textures for the wolf model. Starting with the basics of UV knowledge, we will master the principles of UV unwrapping. In the texturing phase, we will learn to analyze the texture and characteristic temperament of the wolf. With hand-drawn textures, projected images, and program generated textures, we will create realistic fur textures and skin textures for the wolf. Finally, we will apply textures and materials to make the wolf look vivid and realistic.


Grooming

In the hair section, we will use Blender to create realistic wolf fur, from early reference analysis to final material adjustment. During the creation process, we will learn how to achieve complex hair effects through the combination of hair flow and parameters, how to enrich the hair effects using weights and textures, how to layer hair, and how to use Blender’s built-in textures to achieve rich and varied materials, ultimately creating a lifelike wolf fur effect.


Rigging

In this section, we will guide you through the basics of Blender's rigging, familiarizing you with each commonly used function and constraint. During the actual rigging phase, we will learn how to combine skeletal diagrams and real references to create skinned bones for the body and face. We'll cover the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, we will learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.  


Animation

In this section, we will learn how to create walking and howling animations for a creature character in Blender. We will start with the basic tools and settings related to animation. Then, we'll learn how to analyse references, what to consider when searching for them, and how to determine the movement patterns of the character. Finally, we will begin creating the animation, beginning with the blocking for the body and limbs, and refining the animations of the spine, limbs, tail, and head, guiding you step by step through creating realistic walking and howling animations.


Vfxgrace - Blender Animal Full Tutorial - animation

Vfxgrace - Blender Animal Full Tutorial - fur

Vfxgrace - Blender Animal Full Tutorial - modeling

Vfxgrace - Blender Animal Full Tutorial - rigging

Vfxgrace - Blender Animal Full Tutorial - texturing


描述:

標簽: blender 建模 渲染 動畫 教程 綁定 角色 野生 動物
分類:教程 > 3D教程 > Blender
發布:CGer | 查看: | 發表時間:2024/12/9 22:43:26 | 更新時間:2025/4/5 12:11:45

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