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Artstation - Real Time Hair For AAA Games Tutorial
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Artstation - Real Time Hair For AAA Games Tutorial

Artstation - Maya AAA 游戲實時頭發教程


在過去的一年里,我一直在測試各種創建實時發型的方法。在此期間,我嘗試為自己找到一個工作流程,讓我能夠為 AAA 游戲創建高質量的實時發型。我在本教程和視頻過程中遵循的方法不僅能夠創建最高質量的實時發型,而且還具有許多優化模型和基于頂點預算創建各種發型模型的可能性。因此,我錄制了這個 15 小時的視頻過程系列,供角色藝術家和對創建實時發型感興趣的人使用。


本課程中創建的發型經過精心挑選,讓您熟悉制作長發、短發和漸變發型的技術,其中包括以下細節。


1. 使用 Fibershop 從頭到尾完整創建和烘焙紋理


2. 使用 Maya 和 gs curvetools 插件從頭到尾放置發卡。(您可以使用 curve Tool 中的 sweep mesh 執行此步驟,該工具在 2022 版中添加到 Maya,也可以使用 Maya 本身中存在的其他功能,但建議從此鏈接 https://artstn.co/m/zzR2 購買和使用 gs curve 插件,因為它可以加快您的工作速度)


*注意:在本課程中,僅使用 gs curvetools 插件放置發卡。


3. 使用 Marmoset Toolbag 從頭到尾創建著色器和頭發材料,顯示和最終渲染模型


對于發型的短部分,簡要使用了 Zbrush、3ds max 和 Substance Painter 來加厚發束,準備模型進行烘焙,并在網格上烘焙發型的短部分。


這 3 個軟件完成的所有步驟都可以由 Maya 和 Marmoset 完成,但在本課程中,由于工作速度快且簡單,我們僅將這 3 個軟件用于發型的較短部分。


high.jpg


Over the past year, I have been testing various methods of creating real-time hair. During this time, I tried to get myself a workflow that would allow me to create high_quality real time hairstyles for AAA games. The method I followed in this tutorial and video process not only has the ability to create the most high-quality real-time hairstyles, but also has a lot of possibilities to optimize the model and create all kinds of hair models based on vertex budget. Therefore, I recorded this 15-hours video process series for the use of character artists and those who are interested in creating real-time hairstyles.


The hairstyle created in this course have been chosen in such a way that you will get familiar with the technique of making long hair? short hair and fade hairstyle, which includes the following details.


1. Creating and baking textures from start to finish completely, using Fibershop


2. Placing hair cards from start to finish, using Maya and gs curvetools plug-in.(You can do this step by using sweep mesh from curve Tool, which was added to Maya in version 2022, or by other features that exist in Maya itself, But buying and using the gs curve plugin from this Link https://artstn.co/m/zzR2 is recommended because it speeds up your work)


*Notic: In this course, placing hair cards has been done only by using gs curvetools plugin.


3. Creating shaders and hair materials from start to finish, display and final rendering of the model, using Marmoset Toolbag


For the short part of the hairstyle, Zbrush, 3ds max and Substance Painter were briefly used to thickness the hair strands, prepare the model for baking and bake the short part of the hairstyle on the mesh.


All steps done with these 3 software can be done by Maya and Marmoset, But in this course, due to the speed and simplicity of work we use these 3 software only for short part of the hairstyle.


描述:

標簽: maya 瑪雅 頭發 毛發 教程 fiber shop
分類:教程 > 3D教程 > Maya
發布:CGer | 查看: | 發表時間:2024/12/16 17:16:26 | 更新時間:2025/4/5 12:12:12

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