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Mio3 UV
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Mio3 UV v1.3.1

Mio3 UV v1.4.0


Blender 的 UV 編輯插件,以使 UV 展開更加有趣。它包含特別適合角色建模的功能。


位置

UV 圖像編輯器 > 側(cè)邊欄 > Mio3


功能:


展開操作

展開:展開時盡可能保持原始位置、大小和角度

直線:展開以使選定的邊緣環(huán)變成直線

規(guī)范化:規(guī)范選定 UV 的大小和位置

網(wǎng)格化:展開以使選定的面變成矩形。可用于四邊形網(wǎng)格

校正:展開使邊界變成矩形

投影展開:通過從與 3D 視圖中選定面的法線平行的角度投影來展開


對齊操作

對齊:將選定元素與頂部、底部、左側(cè)、右側(cè)或 XY 中心位置對齊

旋轉(zhuǎn)選定的 UV

翻轉(zhuǎn)選定的 UV

僅對齊垂直/水平邊緣:僅在垂直或水平方向上對齊邊緣環(huán)

定向邊緣:調(diào)整島嶼的角度和位置,使選定的邊緣變?yōu)榇怪被蛩?/p>

對齊軸:調(diào)整為垂直于 X 軸或 Y 軸

定向世界:將島嶼的角度與 Z 軸對齊

對齊接縫:將 UV 坐標與由接縫分隔的相同 3D 頂點對齊

拉伸:對齊島嶼或 UV 組的寬度(v1.3)

分布:均勻分布島嶼(v1.3)


頂點操作

放松:平滑選定的頂點

分布 UV:根據(jù)幾何圖形分布 UV/均衡邊長

圓形:調(diào)整以形成干凈的圓形

偏移邊界:擴大或縮小島嶼的邊界 UV


島嶼操作

排序:根據(jù) 3D 空間中的坐標對島嶼進行排序

堆疊:堆疊相似的島嶼

復(fù)制和粘貼 UV 形狀:復(fù)制并粘貼形狀,同時保持原始位置

隨機排列:隨機重新排列島嶼位置。如果選擇了兩個島嶼,則交換它們的位置

統(tǒng)一形狀:對齊 UV 形狀,同時保持原始位置

平均島嶼比例:根據(jù) 3D 空間中的網(wǎng)格大小調(diào)整大小


島嶼排列

網(wǎng)格排序:通過分組和排序排列島嶼

展開:根據(jù) 3D 空間中的空間關(guān)系自動布局選定的島嶼

對齊身體部位:根據(jù)坐標識別身體部位并對齊方向和順序以進行直觀布局


對稱操作

對稱:根據(jù) 3D 空間對稱性對稱 UV

對齊對稱:對齊最近的對稱 UV


選擇操作

選擇一個方向:根據(jù) 3D 空間中的坐標選擇一側(cè)的 UV

鏡像選擇:根據(jù) 3D 空間中的坐標選擇對稱 UV

類似:選擇類似的島嶼

邊界:選擇島嶼邊界

僅選擇垂直/水平邊緣

無區(qū)域:選擇沒有面積的 UV

翻轉(zhuǎn) UV 面:選擇翻轉(zhuǎn) UV


標記接縫

基于角度標記接縫

在選擇邊界上標記接縫


實用程序

原始棋盤格地圖使用可愛的原始棋盤格地圖。(使用幾何節(jié)點)

填充指南顯示填充指南

UV 到網(wǎng)格:設(shè)置 UV 到網(wǎng)格的修改器。(使用幾何節(jié)點)(v1.2)

曝光調(diào)整:當 UV 網(wǎng)格難以看清時調(diào)整紋理的曝光。(v1.2)


high.jpg

high.jpg

A UV editing support addon I'm creating to make UV unwrapping more enjoyable. It includes features particularly suited for character modeling.


Location

UV Image Editor > Sidebar > Mio3


Features:


Unwrap Operations

Unwrap: Unwrap while maintaining the original position, size, and angle as much as possible

Straight: Unwrap so that the selected edge loop becomes a straight line

Normalize: Normalize the size and position of selected UVs

Gridify: Unwrap so that the selected face becomes a rectangle. Can be used for quadrilateral meshes

Rectify: Unwrap so that the boundary becomes a rectangle

Projection Unwrap: Unwrap by projecting from an angle parallel to the normal of the face selected in the 3D view


Align Operations

Align: Align selected elements to the top, bottom, left, right, or XY center position

Rotate Selected UVs

Flip Selected UVs

Align Vertical/Horizontal Edges Only: Align edge loops only in vertical or horizontal directions

Orient Edge: Adjust the angle and position of the island so that the selected edge becomes vertical or horizontal

Align Axis: Adjust to be vertical to the X or Y axis

Orient World: Align the angle of the island to the Z axis

Align Seams: Align UV coordinates with the same 3D vertex that are separated by seams

Stretch: Align the width of islands or UV groups (v1.3)

Distribute: Distribute islands evenly (v1.3)


Vertex Operations

Relax: Smooth selected vertices

Distribute UVs: Distribute UVs based on geometry/equalize edge length

Circle: Adjust to form a clean circle

Offset Boundary: Expand or shrink the boundary UVs of the island


Island Operations

Sort: Sort islands based on coordinates in 3D space

Stack: Stack similar islands

Copy & Paste UV Shape: Copy and paste the shape while maintaining the original position

Shuffle: Randomly rearrange island positions. If two islands are selected, exchange their positions

Unify Shapes: Align UV shapes while maintaining the original position

Average Island Scales: Adjust size based on the mesh size in 3D space


Island Arrangement

Grid Sort: Arrange islands by grouping and sorting

Unfoldify: Automatically layout selected islands based on their spatial relationships in 3D space

Align Body Parts: Identify body parts based on coordinates and align orientation and order for intuitive layout


Symmetry Operations

Symmetry: Symmetrize UVs based on 3D space symmetry

Snap to Symmetry: Snap to the closest symmetrical UV


Selection Operations

Select One Direction: Select UVs on one side based on coordinates in 3D space

Mirror Selection: Select symmetrical UVs based on coordinates in 3D space

Similar: Select similar islands

Boundary: Select island boundaries

Select Vertical/Horizontal Edges Only

No Region: Select UVs that do not have an area

Flipped UV Faces: Select Flipped UVs


Mark Seams

Mark Seams Angle-Based

Mark Seams on Selection Boundary


Utils

Original Checker Map Use a cute original checkered map. (using Geometry Nodes)

Padding Guidelines Display padding guidelines

UV to Mesh: Set up a modifier for UV to Mesh. (using Geometry Nodes)(v1.2)

Exposure Adjustment: Adjust the exposure of the texture when the UV mesh is difficult to see.(v1.2)


描述:

標簽: blender 插件 軟件 工具 貼圖 uvw
分類:資源 > 軟件資源 > Blender及其插件
發(fā)布:CGer | 查看: | 發(fā)表時間:2024/12/27 16:30:42 | 更新時間:2025/4/5 12:12:57

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Mio3 UV v1.3.1

鏈接: https://pan.baidu.com/s/1X59yPGy7qc20Qwta1yoJGQ?pwd=6m3s 提取碼: 6m3s 


Mio3 UV v1.4.0

鏈接: https://pan.baidu.com/s/1w_K8awBaoHylzhvBpjdRLQ?pwd=mxev 提取碼: mxev 





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