Mio3 UV v1.3.1
Mio3 UV v1.4.0
Blender 的 UV 編輯插件,以使 UV 展開更加有趣。它包含特別適合角色建模的功能。
位置
UV 圖像編輯器 > 側(cè)邊欄 > Mio3
功能:
展開操作
展開:展開時盡可能保持原始位置、大小和角度
直線:展開以使選定的邊緣環(huán)變成直線
規(guī)范化:規(guī)范選定 UV 的大小和位置
網(wǎng)格化:展開以使選定的面變成矩形。可用于四邊形網(wǎng)格
校正:展開使邊界變成矩形
投影展開:通過從與 3D 視圖中選定面的法線平行的角度投影來展開
對齊操作
對齊:將選定元素與頂部、底部、左側(cè)、右側(cè)或 XY 中心位置對齊
旋轉(zhuǎn)選定的 UV
翻轉(zhuǎn)選定的 UV
僅對齊垂直/水平邊緣:僅在垂直或水平方向上對齊邊緣環(huán)
定向邊緣:調(diào)整島嶼的角度和位置,使選定的邊緣變?yōu)榇怪被蛩?/p>
對齊軸:調(diào)整為垂直于 X 軸或 Y 軸
定向世界:將島嶼的角度與 Z 軸對齊
對齊接縫:將 UV 坐標與由接縫分隔的相同 3D 頂點對齊
拉伸:對齊島嶼或 UV 組的寬度(v1.3)
分布:均勻分布島嶼(v1.3)
頂點操作
放松:平滑選定的頂點
分布 UV:根據(jù)幾何圖形分布 UV/均衡邊長
圓形:調(diào)整以形成干凈的圓形
偏移邊界:擴大或縮小島嶼的邊界 UV
島嶼操作
排序:根據(jù) 3D 空間中的坐標對島嶼進行排序
堆疊:堆疊相似的島嶼
復(fù)制和粘貼 UV 形狀:復(fù)制并粘貼形狀,同時保持原始位置
隨機排列:隨機重新排列島嶼位置。如果選擇了兩個島嶼,則交換它們的位置
統(tǒng)一形狀:對齊 UV 形狀,同時保持原始位置
平均島嶼比例:根據(jù) 3D 空間中的網(wǎng)格大小調(diào)整大小
島嶼排列
網(wǎng)格排序:通過分組和排序排列島嶼
展開:根據(jù) 3D 空間中的空間關(guān)系自動布局選定的島嶼
對齊身體部位:根據(jù)坐標識別身體部位并對齊方向和順序以進行直觀布局
對稱操作
對稱:根據(jù) 3D 空間對稱性對稱 UV
對齊對稱:對齊最近的對稱 UV
選擇操作
選擇一個方向:根據(jù) 3D 空間中的坐標選擇一側(cè)的 UV
鏡像選擇:根據(jù) 3D 空間中的坐標選擇對稱 UV
類似:選擇類似的島嶼
邊界:選擇島嶼邊界
僅選擇垂直/水平邊緣
無區(qū)域:選擇沒有面積的 UV
翻轉(zhuǎn) UV 面:選擇翻轉(zhuǎn) UV
標記接縫
基于角度標記接縫
在選擇邊界上標記接縫
實用程序
原始棋盤格地圖使用可愛的原始棋盤格地圖。(使用幾何節(jié)點)
填充指南顯示填充指南
UV 到網(wǎng)格:設(shè)置 UV 到網(wǎng)格的修改器。(使用幾何節(jié)點)(v1.2)
曝光調(diào)整:當 UV 網(wǎng)格難以看清時調(diào)整紋理的曝光。(v1.2)
A UV editing support addon I'm creating to make UV unwrapping more enjoyable. It includes features particularly suited for character modeling.
Location
UV Image Editor > Sidebar > Mio3
Features:
Unwrap Operations
Unwrap: Unwrap while maintaining the original position, size, and angle as much as possible
Straight: Unwrap so that the selected edge loop becomes a straight line
Normalize: Normalize the size and position of selected UVs
Gridify: Unwrap so that the selected face becomes a rectangle. Can be used for quadrilateral meshes
Rectify: Unwrap so that the boundary becomes a rectangle
Projection Unwrap: Unwrap by projecting from an angle parallel to the normal of the face selected in the 3D view
Align Operations
Align: Align selected elements to the top, bottom, left, right, or XY center position
Rotate Selected UVs
Flip Selected UVs
Align Vertical/Horizontal Edges Only: Align edge loops only in vertical or horizontal directions
Orient Edge: Adjust the angle and position of the island so that the selected edge becomes vertical or horizontal
Align Axis: Adjust to be vertical to the X or Y axis
Orient World: Align the angle of the island to the Z axis
Align Seams: Align UV coordinates with the same 3D vertex that are separated by seams
Stretch: Align the width of islands or UV groups (v1.3)
Distribute: Distribute islands evenly (v1.3)
Vertex Operations
Relax: Smooth selected vertices
Distribute UVs: Distribute UVs based on geometry/equalize edge length
Circle: Adjust to form a clean circle
Offset Boundary: Expand or shrink the boundary UVs of the island
Island Operations
Sort: Sort islands based on coordinates in 3D space
Stack: Stack similar islands
Copy & Paste UV Shape: Copy and paste the shape while maintaining the original position
Shuffle: Randomly rearrange island positions. If two islands are selected, exchange their positions
Unify Shapes: Align UV shapes while maintaining the original position
Average Island Scales: Adjust size based on the mesh size in 3D space
Island Arrangement
Grid Sort: Arrange islands by grouping and sorting
Unfoldify: Automatically layout selected islands based on their spatial relationships in 3D space
Align Body Parts: Identify body parts based on coordinates and align orientation and order for intuitive layout
Symmetry Operations
Symmetry: Symmetrize UVs based on 3D space symmetry
Snap to Symmetry: Snap to the closest symmetrical UV
Selection Operations
Select One Direction: Select UVs on one side based on coordinates in 3D space
Mirror Selection: Select symmetrical UVs based on coordinates in 3D space
Similar: Select similar islands
Boundary: Select island boundaries
Select Vertical/Horizontal Edges Only
No Region: Select UVs that do not have an area
Flipped UV Faces: Select Flipped UVs
Mark Seams
Mark Seams Angle-Based
Mark Seams on Selection Boundary
Utils
Original Checker Map Use a cute original checkered map. (using Geometry Nodes)
Padding Guidelines Display padding guidelines
UV to Mesh: Set up a modifier for UV to Mesh. (using Geometry Nodes)(v1.2)
Exposure Adjustment: Adjust the exposure of the texture when the UV mesh is difficult to see.(v1.2)
描述:
標簽: blender 插件 軟件 工具 貼圖 uvw○ 因利息系統(tǒng)長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯(lián)系站長】 |
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