CGWorkshops - Realistic Character Texture Painting in Mari 2.0
CGWorkshops - Mari 2.0 真實的角色貼圖繪制教程
在當今電影業怎樣才能成為一個成功的紋理藝術家?賈斯廷霍爾特回答了這個問題,他和你一起工作,創造成功的現實品格的紋理,并開始你自己的紋理庫。
作者Justin Holt賈斯廷研究了視覺效果,在紋理繪畫的濃度和照明在薩凡納藝術與設計學院。他一直生活在包括意大利,新加坡,英國,挪威,六個不同的國家,美國和加拿大之前在洛杉磯約開始他的職業生涯.
What does it take to become a successful texture artist in the film industry today? Justin Holt answers this question as he works with you to create successful realistic character textures, and begin your own texture library.
With a model provided by Ben Eoff a selection of silicon casted pore and wrinkle scans from Surface Mimic, and FREE Mari 2.0 time limited student licenses from The Foundry,Justin will take you through his Mari 2.0 workflow via streamed videos available weekly for you to watch in your own time, and several live web classes where you can receive critiques and ask Justin questions in real time (these will be recorded for those who cant make it.)
You'll organise your colour palette, and learn the importance of having control over the UVs and the best way to organize them for hero character work. You'll look closely at the structure of human skin (pores, hair follicles). Justin will take you through displacement maps, colour maps and how to add layers and detail in Mari 2.0 in a non-destructive way. You'll move on to specular and reflection maps and then wetMaps before intensive weeks on painting both eyes and clothing.
Finally, you'll have a fully textured humanoid model to add to your folio.
描述:
標簽: 角色 材質 貼圖 紋理○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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