FXHair 4.0-3 for Maya 2025
FXHair 穩健地解決與快速移動物體的碰撞。頭發動態的穩定模擬允許角色的頭發自由移動,而不會出現頭發拉伸或任何其他瑕疵。
快速頭發與頭發相互作用
頭發之間準確而快速的自相互作用是 FXHair 最重要的功能之一。如果沒有適當的自相互作用,頭發看起來會不自然,并且不會出現發束的體積效果。
目標曲線
快速移動的角色容易使頭發纏結。FXHair 提供目標曲線約束,可以控制頭發被目標曲線形狀吸引的強度。強度可以沿著頭發曲線縮放,并且可以為每個頭發設置此縮放配置文件。使用目標曲線,即使在強風或快速移動的情況下,您也可以保持給定的發型。
與其他頭發工具的互操作性
FXHair 接受 NURBS 曲線作為輸入和輸出。這種簡單性使用戶能夠輕松地集成到您流程中的現有頭發工具中。 FXHair 提供一鍵將現有的 Maya Hair 系統或 Shave & Haircut 節點轉換至 FXHair 的功能。
Fast and Robust Collision Handling
FXHair robustly resolves collisions to fast moving objects. The stable simulation of hair dynamics allows the character’s hairs to be moved wildly without stretched hairs or any other artifacts.
Fast Hair-to-Hair Interaction
The accurate and fast self interaction between hairs is one of the most important features of FXHair. Without proper self interaction, the hairs look unnatural and no volumetric effect of hair clumps emerges.
Goal Curves
Fast moving characters are prone to make their hairs tangled up. FXHair provides the goal curve constraint which can control how strong the hairs are attracted to the shape of goal curves. The strength can be scaled along a hair curve, and this scaling profile can be set per-hair basis. Using goal curves, you can maintain given hairstyle even under strong wind or fast movements.
Interoperability with Other Hair Tools
FXHair accepts NURBS curves as input and output. This simplicity enables users to do easy integration into existing hair tools in your pipeline. FXHair provides one-click converting function for existing Maya Hair system or Shave & Haircut node to FXHair.
描述:
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