CGCircuit - Ship Splash ang Foam
在本系列教程中,我們將研究如何用houdini從漂浮的船上創建水花和泡沫。一方面,模擬相當平庸。但它有許多特點。很大程度上取決于船的類型、海浪的高度,或者僅僅取決于導演的設想 - “我想要很多泡沫和浪花向四面八方飛去。”即使是在同一部電影中,在相鄰的場景中,你也可以看到泡沫的外觀不同——這一切都取決于相機的角度和距離,以及畫面的構圖。這就是為什么不僅要了解泡沫的制作過程,還要根據我們/客戶的需要來控制它,這一點很重要。
此外,flip模擬本身是一個相當耗費資源的過程,特別是當我們談論的是大距離的移動時。因此,優化也將成為這些視頻的重要組成部分。
當然,我們不會繞過 Houdini 19.5 版的新功能 - 創建和配置容器、碰撞、相機優化、取消已完成的模擬、開爾文尾流等的新可能性將在這些課程中研究。
25.3GB。
In this series of tutorials, we will look at creating splashes and foam from a floating ship. Simulation, on the one hand, is rather banal. But it has a number of features. Much depends on the type of ship, the height of the waves, or simply on the director's vision - "I want a lot of foam and spray flying in all directions." Even in the same film, in neighboring scenes, you can see that the foam is different in its appearance - it all depends on the angle and distance of the camera, the composition of the picture. That is why it is important to know not only the process of creating foam, but also to control it as we / client need.
In addition, flip simulation itself is quite a resource-intensive process, especially if we are talking about a large distance of movement. Therefore, optimization will also be a significant part of these videos.
And, of course, we will not bypass the new features of Houdini version 19.5 - new possibilities for creating and configuring a container, collisions, camera optimization, upresing already finished simulation, Kelvin wakes and much more will be studied in these lessons.
描述:
標簽: 胡迪尼 Houdini 特效 動力學 教程 動畫 粒子 海浪 海水○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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