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Final Topology For CAD professionals
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Final Topology V1.2.1 For CAD professionals



有兩個版本 - 適用于藝術家和 CAM 專業人士。


功能:

  • 逆細分捕捉:在編輯模式下捕捉網格頂點,以便如果使用細分修改器,則生成的表面盡可能接近表面。

  • 此工具的實時或“模擬”模式,在建模期間實時工作

  • 鄰居級別,迭代次數設置

  • 單步運算符,可以使用任意迭代次數的快捷方式調用。

  • 取消細分 - 采用應用細分修改器(在攪拌機或任何其他應用程序中)產生的網格并重新創建原始低分辨率網格。- 具有細分數、算法迭代次數的設置。更高的迭代次數可產生精確的結果。

  • 形狀凍結 - 能夠更改細分曲面模型的拓撲結構,同時盡可能保持生成的形狀相同。


高級版本功能:

  • 約束 - 編輯模式約束與細分曲面捕捉一起工作。現在捕捉到平面。與各種收縮包裹修改器技巧相比,主要區別在于所有約束都與細分曲面捕捉一起在循環中進行評估,因此所有條件都得到優化。

  • 更多設置 - 相鄰級別、算法迭代,尤其是您可以為不同的用例選擇加權算法。

  • 循環對齊到法線平面 - 采用循環并將其對齊到與其法線方向對齊的平面。

  • 循環滑動優化 - 平衡循環邊緣之間的角度

  • 展平選擇 - 簡單展平至中線平面操作符(類似于 looptools)


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Blender 3D addon that introduces subdivision snapping, retopo and modeling tools from the 21st century.


This Blender 3D addon features many tools that were missing and also organizes some simple, but essential tools for polygonal modeling. Enhanced version adds extra tools for professional CAD and automotive industry modellers.


There are 2 versions - for artists, and for CAM professionals.


Features:


  • Inverse subdivision snapping: snaps mesh vertices in edit mode so that if the subdivision modifier is used, the resulting surface is as close as possible to the surface.

  • Live, or 'Simulation' mode of this tool, which works realtime during modeling

  • Neighbours levels, Number of iteration settings

  • Single step operator that can be called with a shortcut with arbitrary number of iterations.

  • Unsubdivide - takes a mesh that resulted from a subdivision modifier being applied (In blender or in any other application) and recreates the original low-resolution mesh. -has settings for number of subdivisions, number of iterations of the algorithm. Higher interation numbers yield precise results.

  • Shape Freeze - Enables to change topology of Subdivision surface model while keeping the resulting shape as same as possible.


Advanced version features:


  • Constraints - Edit mode constraints that work together with the subdivision surface snapping. By now snapping to plane. Main difference compared to various shrinwrap modifier tricks is that all constraints get evaluated in a loop together with the subdivision surface snapping, so all conditions get optimized.

  • More settings - neighbour levels, iterations of the algorithm, and especially you can pick the weighting algorithm for different use cases.

  • Loop align to normal plane - takes a loop and aligns it to a plane that is aligned with it's normals directions.

  • Loop slide optimize - balances angles that there are between edges of a loop

  • Flatten selection - simple flatten to median plane operator (Similar to looptools)


描述:

標簽: blender 插件 軟件 工具 拓撲 建模
分類:資源 > 軟件資源 > Blender及其插件
發布:CGer | 查看: | 發表時間:2025/2/11 17:46:57 | 更新時間:2025/4/5 12:15:09

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