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The Gnomon Workshop - Creating a Character for Games Vol. 1+2
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The Gnomon Workshop - Creating a Character for Games Vol. 1

The Gnomon Workshop - Creating a Character for Games Vol. 2


這個綜合研討會涵蓋了使用業界信賴的技術從頭開始雕刻 3D 游戲角色的整個過程。首席角色和生物藝術家/雕塑家 Omid Moradi 介紹了他使用行業標準軟件 ZBrush、Maya 和 Marvelous Designer 制作 AAA 游戲角色的久經考驗的工作流程。這個 4.5 小時的研討會專為中級和高級角色藝術家設計,他們已經熟悉 3D 角色創作,但希望加深理解并提高技能。


Omid 討論了為什么密切關注游戲角色創建流程的每個步驟至關重要。他演示了如何從頭開始雕刻角色的臉部和身體,而不是依賴預先存在的資產,并展示了如何在注意接下來的步驟的同時有效地阻擋角色。還介紹了各種材料的創作過程,包括織物、皮革和金屬。Omid 還提供專業見解,以預測潛在問題并在遵循行業慣例的同時防止其發生。


通過完成本研討會,藝術家將深入了解如何將復雜的設計分解為更小、更易于管理的部分,并優先考慮流程的每個步驟,以成功創建任何復雜的 3D 設計。所學的技術將幫助藝術家一次又一次地使用。


繼《為游戲創建角色:第 1 卷》之后,第二卷介紹了使用 ZBrush、Maya、Substance Painter、Marmoset Toolbag 和 Photoshop 將最終的 ZBrush 雕塑轉變為完全紋理、可用于游戲的角色的整個過程。這個 8 小時的研討會是為具有 3D 角色創建經驗的中級和高級角色藝術家創建的,旨在提高藝術家的專業知識并改進他們的整體方法。


Omid 強調了精心執行角色流程步驟的重要性,并演示了如何重新拓撲 ZBrush 雕塑以創建游戲分辨率版本。他詳細介紹了如何展開 UV、烘焙貼圖、紋理模型以及渲染它以進行最終演示。 Omid 詳細介紹了如何對各種材質進行紋理處理以及如何設置著色器以有效渲染角色。此外,他還探索了一些技術,這些技術將幫助藝術家使用行業標準實踐來預測和預防常見問題。


通過完成本次研討會,藝術家將了解如何將復雜的雕塑分解為可管理的組件,以實現高效的重新拓撲,同時保持高質量標準。


課程使用軟件:Maya、Marvelous Designer、Marmoset Toolbag、ZBrush、Substance Painter、Photoshop


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This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques. Omid Moradi, a lead character and creature artist/sculptor, presents his tried-and-tested workflow for crafting AAA game characters using industry-standard software, ZBrush, Maya and Marvelous Designer. This 4.5-hour workshop is designed for mid-level and senior character artists who are already familiar with 3D character creation but want to deepen their understanding and elevate their skills.


Omid discusses why paying close attention to each step of the game character creation pipeline is essential. He demonstrates how to sculpt the face and body of a character from scratch, rather than relying on preexisting assets, and shows how to efficiently block out a character while being mindful of the forthcoming steps. The creation process of various materials, including fabric, leather and metal, is also covered. Omid also offers professional insights into anticipating potential issues and preventing them from occurring while following industry practices.


By completing this workshop, artists will have a deep understanding of how to break down complex designs into smaller, manageable parts and prioritize each step of the pipeline to create any intricate design in 3D successfully. The techniques learned will be helpful for artists to turn to time and again.


Following on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.


With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.


By completing this workshop, artists will have insights into breaking down complex sculpts into manageable components for efficient retopology while maintaining high-quality standards.


Maya,Marvelous Designer,Marmoset Toolbag,ZBrush,Substance Painter,Photoshop


描述:

標簽: 人物 角色 建模 材質 渲染 教程
分類:教程 > 3D教程 > ZBrush
發布:CGer | 查看: | 發表時間:2025/2/19 22:43:52 | 更新時間:2025/4/5 12:15:55

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