Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox
Digital Tutors - 在3ds Max和Mudbox中創(chuàng)建游戲武器
在這個教程中,我們將使用的Mudbox和3ds Max打造和冷兵器的細節(jié)。雖然3ds Max是不錯的的非常快速的高效的模型創(chuàng)建工具,但是Mudbox更擅長交互雕刻復(fù)雜的細節(jié)。通過結(jié)合使用這兩個軟件,我們可以充分利用各自的優(yōu)勢來快速創(chuàng)建一個有凝聚力的數(shù)字模型。在這個教程中,我們先建立武器的基本幾何形狀,并在3ds Max中添加的UV后,我們將模型導(dǎo)出到Mudbox中,開始雕刻。我們會添加各種細節(jié),以及使用通道繪畫創(chuàng)建模型的紋理和鏡面反射。我們也將輸出法線貼圖和環(huán)境光遮蔽貼圖。最后,我們再回到3ds Max中制作。
In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon. While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we'll take the geometry into Mudbox to begin sculpting. We'll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We'll also output normal maps and ambient occlusion maps. Finally, we'll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs.
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