Udemy - Complete Guide to MidPoly Modeling Rendering A Hand Drill
Udemy - 建模渲染手鉆的完整教程,16GB。
在本綜合課程中,您將踏上手鉆建模、展開、紋理化和渲染的整個過程。我們對這個項目采用了一種獨特的方法——中多邊形建模。這種策略為模型提供了更多的預算,并允許增強細節和形式,從而產生更精致的輪廓。憑借超過 14 小時的細致內容,我們為創作過程的每個階段提供分步指導。
使用的軟件:
- 3Dsmax
- Rizom UV
- Substance Painter
- Marmoset Toolbag
級別:
中級 - 建議具備軟件導航的基本知識,以獲得最佳理解。
In this comprehensive course, you will embark on a journey through the entire process of modeling, unwrapping, texturing, and rendering a hand drill. We employ a unique approach to this project—Mid-Poly modeling. This strategy gives the model more budget and allows for enhanced detail and form, resulting in a more refined silhouette.
With over 14 hours of meticulously detailed content, we provide step-by-step guidance on each phase of the creative process.
Modeling:
Delve into over 6 hours of intricate modeling within 3ds Max. We begin by crafting a proxy mesh from reference before implementing the Mid-Poly Strategy across the entire model. By adopting this approach from start to finish, there is no need for low-poly or high-poly versions—streamlining our workflow towards UV unwrapping and texturing.
Unwrapping & Texturing:
Uncover essential techniques with over 8 hours dedicated to unwrapping in Rizom UV and harnessing Substance Painter for texturing. Every aspect is meticulously explained as we create unique UV sheets for each part using our Mid-Poly method. The result? A seamless transition into Substance Painter without relying on high poly assets.
Rendering:
Master real-time rendering using Marmoset Toolbag as we seamlessly import our model and textures before crafting materials that bring them to life with captivating lighting setups.
Software Used:
- 3Dsmax
- Rizom UV
- Substance Painter
- Marmoset Toolbag
Level:
Intermediate - Prior basic knowledge of software navigation is recommended for optimal comprehension.
描述:
標簽: 工具 機械 建模 手鉆 鉆頭 材質 紋理 渲染 教程○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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