Armature Tools v4.4.2
Blender 中用于快速生成和編輯加權骨骼的工具。
適用于(但不限于)簡單網格,如頭發網格/卡片、尾巴等。(也適用于曲線,但不應用權重)。
移除/編輯加權骨骼通常需要額外的權重繪制工作,此附加組件的目的也是為了使這項工作變得更容易。
特點:
曲線 - 為每條曲線創建骨骼鏈(支持:貝塞爾曲線、Nurbs、路徑、分辨率、循環) - 注意:曲線不能加權繪制
網格選擇(編輯模式) - 從選定頂點開始的骨骼鏈
網格島(對象模式) - 每個島的骨骼鏈,(使用連接的邊緣或平均面面積)
網格島(編輯模式) - 與對象模式相同,但僅使用選定頂點的島
反轉 - 反轉生成的骨骼鏈
重新采樣 - 重新采樣生成的骨骼鏈
應用權重 - 在重新連接之前自動分離并為每個島應用權重
準備網格 - 移除先前重疊的雙倍并銳化邊緣
骨架和骨骼名稱 - 設置要使用的生成骨骼和骨架的自定義名稱
移除 - 移除骨骼并將權重轉移到其父骨骼權重
溶解 - 溶解骨骼并將權重轉移到其父骨骼權重
選定為活動 - 從選定轉移權重激活
計劃推出更多編輯功能
設置模式 - 對象、編輯、姿勢:查找連接的骨架并自動選擇/設置活動,然后進入選定模式
設置模式 - 權重繪制:自動查找并選擇相關骨架/網格以通過骨骼選擇進入權重繪制。
A tool made for quickly generating and editing weighted bones.
Intended for but not limited to simple meshes like hair meshes/cards, tails, etc. (Also works for curves, but doesn't apply weights).
Removing / editing weighted bones usually comes with extra work in weight painting, which this add-on aim's to make easier as well.
Features:
Curve - creates bone chains for each curve (supports: Bezier, Nurbs, Paths, resolution, cyclic) - Note: Curves can not be weight painted
Mesh selection (Edit mode) - bone chains starting from selected verts
Mesh islands (Object mode) - bone chains for each island, (uses connected edges or average face area)
Mesh islands (Edit mode) - same as object mode, but only uses the islands of selected vertices
Reverse - Reverses generated bone chains
Resample - Resamples generated bone chains
Apply weights - Automatically separate and apply weights for each island before joining back together
Prepare mesh - Removes doubles and sharpens edges that were previously overlapping
Armature & Bone name - Set custom name for the generated bones and armature to use
Remove - Remove bone & transfer weights to it’s parent bone weights
Dissolve - Dissolve bone & transfer weights to it’s parent bone weights
Selected to active - Transfer weights from selected to active
More edit features are planned
Set mode - Object, edit, pose: Finds attached armature and auto selects/sets active, then enters selected mode
Set mode - Weight paint: Automatically finds & selects the relevant armature/meshes to enter weight paint with bone selection.
描述:
標簽: blender 插件 軟件 綁定 工具 骨骼○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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