The Gnomon Workshop - Hard Surface Shading and Texturing
The Gnomon Workshop - 硬表面材質和紋理
在這張DVD尼爾介紹了他的 硬表面材質和紋理流程。該流程可以被應用到任何高分辨率模式,如真實感效果的工作,動畫電影,或游戲的過場動畫。在DVD的第一部分,他討論了參考收集。接著他列出了所有的主要方法,它們的優點和缺點,以及創建模式,包括procedurals ,照片處理和手工繪畫的方式。本次講座使用包括Adobe Photoshop 和3D Studio Max,采用掃描線,巴西和Mental Ray的渲染器。在第二部分中,他使用第一部分的理論和流程到3ds Max , Photoshop和巴西對2000多個對象的機器人角色和環境進行調節材質和紋理。這個中級課程對于任何3D應用程序或渲染器都非常有用,并增加了許多新的技巧對于調節你的個人武器庫。
In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop and 3d Studio Max, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.
描述:
標簽: max 教程 材質 shader 紋理 貼圖 制作○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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