QOL RippleShift 1.0.1
您是否曾在制作動(dòng)畫時(shí)發(fā)現(xiàn)需要在序列較早的位置留出空間,以便進(jìn)行一系列新的編輯?難道您不希望只需將播放頭移動(dòng)到該幀,然后從該幀開始移動(dòng)所有動(dòng)畫的每一個(gè)關(guān)鍵幀嗎?
RippleShift功能正是如此。
在編輯大量曲線和關(guān)鍵幀時(shí),選擇和編輯多個(gè)幀會(huì)非常繁瑣,尤其是當(dāng)您必須左右滾動(dòng)才能選擇“屏幕外”的幀時(shí)。這會(huì)破壞流程,意味著您經(jīng)常需要返回到之前的編輯位置。
波紋移位功能允許您移動(dòng)所有關(guān)鍵幀,無論其是否可見。
Have you ever been animating and found that you need to make space earlier in the sequence to make space for a range of new edits? Don't you wish you could just move the playhead to that frame and just shift every single key for all animations from there ?
Ripple Shift does just that.
When editing huge amounts of curves and keys it can get tedious to select and edit multiple frames, especially as you have to scroll left and right to select the ones "offscreen". This breaks the flow and means you oftnen have to navigate back to where you were.
Ripple Shift allows you to move ALL keys. Visible or not.
描述:
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