2本動畫動作相關的國外雜志
Action Analysis for Animators
雜志:動畫動作分析
Anim Draw 43 Webster Mechanics of Motion
動畫的運動力學
動作分析是支撐所有類型的動畫的根本原則之一:2D,3D,電腦動畫,定格動畫等,這是所有動畫師需要創建真實可信動畫的一項基本技能。
Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results.
描述:
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