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Unity Shaders and Effects Cookbook
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Unity Shaders and Effects Cookbook

Unity 材質(zhì)和效果手冊(cè)(英文版)

 

讓你了解Unity項(xiàng)目里看起來驚人的材質(zhì)和屏幕效果,學(xué)習(xí)創(chuàng)建AAA級(jí)質(zhì)量材質(zhì)的秘密,而無需編寫很長(zhǎng)的腳本. 添加寫實(shí)與驚人的畫面效果到你的游戲,通過一步一步的例子了解表面著色器.

 

Discover how to make your Unity projects look stunning with Shaders and screen effects

Overview

  • Learn the secrets of creating AAA quality Shaders without having to write long algorithms

  • Add realism to your game with stunning Screen Effects

  • Understand the structure of Surface Shaders through easy to understand step-by-step examples

In Detail

Since  their introduction to Unity, Shaders have been notoriously difficult to  understand and implement in games: complex mathematics have always  stood in the way of creating your own Shaders and attaining that level  of realism you crave. Transform your game into a highly polished,  refined product with Unity’s post-processing effects.

"Unity  Shaders and Effects Cookbook" is the first of its kind to bring you the  secrets of creating Shaders for Unity3D - guiding you through the  process of understanding vectors, how lighting is constructed with them,  and also how textures are used to create complex effects without the  heavy math.

Starting with essential lighting and finishing up by  creating stunning Screen Effects alike those in high quality 3D and  mobile games. Discover techniques including Normal mapping, Image based  lighting, and how to animate your models inside of a Shader. Explore the  secrets behind some of the most powerful Shaders including skin and  hair! With "Unity Shaders and Effects Cookbook" what seems like a dark  art today will be second nature by tomorrow.

What you will learn from this book

  • Use textures to create complex lighting without the need for complex and performance-heavy lighting rigs

  • Master the art of using math to construct shiny objects as well as soft objects

  • See what it takes to create more complex surfaces like skin and cloth

  • Take a look at why a Shader is expensive and what works well for mobile platforms as opposed to PC platforms

  • Enter the world of creating post effects and make your game look visually stunning

  • Understand what goes into the structure of Shaders and why lighting works the way it does

  • Build your Shader knowledge by understanding how Diffuse and Specular work and understand how to use them in creative ways

描述:

標(biāo)簽: 教程 u3d 游戲 引擎
分類:資源 > 期刊雜志 > 期刊雜志:未分類
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2014/2/10 17:38:04 | 更新時(shí)間:2025/4/4 23:40:25

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