Digital Tutors - Creating Vegetation for Games in 3ds Max and Mudbox
Digital Tutors - 在3ds Max和Mudbox中為游戲創(chuàng)建植物
在這一系列的教程中,我們將介紹如何創(chuàng)建植被為游戲引擎。首先,我們將創(chuàng)建草。通過使用樣條線來塑造我們的草,創(chuàng)造一個(gè)非常具體的樣子。之后,我們將學(xué)習(xí)如何烘焙我們的紋理,以及如何將它們?cè)赨nity游戲引擎的使用。之后,我們將學(xué)習(xí)如何創(chuàng)建一個(gè)低多邊形的樹。我們將通過建模,雕刻工藝和賦予紋理。我們還將介紹創(chuàng)建分支的方法。最后,我們將學(xué)習(xí)如何添加我們的草和樹到Unity的地形系統(tǒng)。
In this series of tutorials we will cover how to create vegetation for games. To begin we'll start out small by creating grass. We'll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we'll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we'll learn how to create a low polygon tree. We'll go through the process of modeling, sculpting and texture our tree. We'll also look at a method used to create branches. Finally, we'll end the course by learning how to add our grass and tree into the terrain system in Unity.
描述:
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