Digital Tutors - Facial Rigging for Games in 3ds Max
Digital Tutors - 在3ds max 里綁定游戲角色的面部
在這一系列的教程中,我們將學習如何在3ds Max中創建一個游戲角色的面部綁定。 我們將從創建我們的面部骨骼開始,然后,我們將介紹剝皮技術,有助于權重繪制。一旦這一步完成后,我們將開始建立控制器。一路上,我們將學習如何操縱肉肉的眼睛,如何建立唇口的控制,以及如何添加控件。
In this series of tutorials we will learn how to create a game-ready facial rig in 3ds Max.
We'll start by creating our facial skeleton. We'll then cover skinning techniques that help to ease the weight painting process. Once this step is finished we'll begin finalizing our work by establishing controls. Along the way, we'll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as well as how to add levels of controls to plan for automation.
By the end of this course, you'll have the skill-set needed to create your own game-ready facial rigs.
描述:
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