Digital Tutors - V-Ray Hypershade Nodes in Maya
Digital Tutors - 瑪雅里V-Ray的材質編輯節點
我們將探索一些可以在Maya的材質編輯找到了的V-Ray渲染節點,這些材質編輯節點可用于創建各種效果和提供了一些額外的控制在我們的V-Ray渲染過程。例如,創建符合現實世界規律的表面材質類型的節點。我們也將學習各種方法來增加容積效應給我們渲染,營造次表面散射材料,采用幾何體作為一個直接的照明光源,以及致力于在Maya的材質編輯中的各種V-Ray的節點其他許多經驗。
In this collection of lessons we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade. These Hypershade nodes can be used to create a variety of effects and many of these nodes provide us a number of additional controls over our V-Ray renders. For example, we will be taking an in-depth look at a number of nodes that can be used individually or used together to create a variety of surface material types that obey real-world laws of optics. We will also learn a variety of methods for adding volumetric effects to our renders, creating subsurface scattering materials, using geometry as a direct illumination source, along with many other lessons dedicated to the various V-Ray nodes found in Maya's Hypershade.
描述:
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