Digital-Tutors - Creative Development - Texturing Techniques in UVLayout and Maxwell Render
Digital-Tutors - 創(chuàng)新發(fā)展 - UVLayout和Maxwell渲染器的貼圖技術(shù)教程
在這個(gè)UVLayout 教程中,我們將探討一些復(fù)雜的幾何形狀的UV貼圖技術(shù)。要做到這一點(diǎn),我們將利用專門的軟件headus UVLayout 繪制一件家具,并制作其紋理。奠定了我們的UV后,我們將跳轉(zhuǎn)到Maya來創(chuàng)建一個(gè)簡單的舞臺(tái)和一套Maxwell渲染的材質(zhì)。
In this UVLayout tutorial we are going to explore a number of production-proven techniques to layout UVs for complex geometry. To do this we will utilize the specialized software headus UVLayout to map a piece of furniture and prepare it for texturing. We will look at suitable UV scaling techniques to match the sample texture and go over various touchups in Photoshop for proper tile and size. After laying out our UVs we will jump into Maya to create a simple stage for rendering and set of materials to use with Maxwell Render. Upon completion of this tutorial, you will have learned many tips and tricks for laying out proper UVs and texturing for high quality renders.
描述:
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