Digital Tutors - Texturing Game Props in 3ds Max and Photoshop
Digital Tutors - 在3ds Max和Photoshop制作游戲模型的貼圖
在這個過程中,我們將介紹在3ds Max和Photoshop中的貼圖技術。當建立實時應用的低分辨率模型時,紋理發揮了很大的作用。很多時候我們無法增加面數時,可以用貼圖來模擬的細節。此外,我們可以模擬光照效果或AO。在這個教程中,我們將創建和組裝一個反坦克炮的貼圖的過程。然后,我們將使用多種技術在Photoshop來繪制紋理貼圖。最后,我們將烘焙出的環境光AO,我們可以整合我們的紋理。完成后,你就會有一個質感很強的槍。
In this course we will cover techniques for texturing assets in 3ds Max and Photoshop. When building low resolution models meant for real-time applications, texturing will play a big part in communicating a lot of information about that model. Many of the details that we are unable to add when modeling can be simulated with textures. In addition, we can simulate lighting effects or occlusion in textures. In this course, we'll go through the process of preparing our model, an antitank gun, for texture by creating and assembling useable UV layouts. We'll then use a variety of techniques in Photoshop to paint texture maps for the gun. Finally, we'll bake out an ambient occlusion map that we can integrate into our texture. Upon completion, you'll have a textured gun, but you will also have the knowledge you need to start creating textures for your own models.
描述:
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