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Digital Tutors - Texturing Low Polygon Weapons in Photoshop
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Digital Tutors - Texturing Low Polygon Weapons in Photoshop

Digital Tutors - 在Photoshop給低面武器繪制貼圖


有時創造低面數模型的紋理貼圖是一個挑戰,因為較少的多邊形細節往往意味著需要更多的細節,紋理藝術家必須制作他們的紋理。本課程學習繪制武器的表面的基礎紋理。無論它是一個失去光澤的金屬表面或涂面,我們將學習如何從基礎添加它們的紋理。

 

While today’s game systems have made drastic  improvements in terms of asset resolution, there are still limits.  Sometimes creating texture maps for low resolution assets can be a  challenge because less polygonal detail often means more detail that the  texture artist has to come up with in their textures. This course goes  over the process for painting both diffuse and specular maps for our low  polygon game weapon. To start things out, we will dive in and begin to  paint a base texture for many of the surfaces on the weapon. Whether  it’s a tarnished metal surface or a painted surface, we will learn how  to add texture in layers starting at the bottom. From here we’ll  continue to add detail to our diffuse texture by painting things like  scuffs and scratches followed by dirt. After completing the diffuse,  we’ll move on to the specular map where we’ll learn how we can repurpose  and modify some of our diffuse layers to map out the specular  highlights on our weapon. To wrap things up we’ll learn how to flatten  and save our texture maps out of Photoshop. After completing this  course, you will have a fully textured game asset that is ready to be  brought into your game engine.




描述:

標簽: 貼圖繪制 游戲模型 低面模型 材質 貼圖 教程
分類:教程 > 2D教程 > 插畫手繪
發布:CGer | 查看: | 發表時間:2014/2/24 16:04:06 | 更新時間:2025/4/4 23:42:22

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