Eat 3D - Unreal VFX - Material Transitions
Eat 3D - 虛幻視覺特效 - 材料轉換
在這個演示中將講解節點的使用。布萊恩Erck講解如何創建一種紋理變幻成另外一種紋理的方法,他還講解了如何做一個角色完全溶解掉的效果。
In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.
Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.
About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last six years.
描述:
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