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Eat 3D - Unreal VFX - Material Transitions
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Eat 3D - Unreal VFX - Material Transitions

Eat 3D  - 虛幻視覺特效 - 材料轉換

在這個演示中將講解節點的使用。布萊恩Erck講解如何創建一種紋理變幻成另外一種紋理的方法,他還講解了如何做一個角色完全溶解掉的效果。

 

In this demonstration the instructor starts off by explaining the  nodes  that will be used throughout the rest of the DVD. From there he  goes  into depth on how to create a material that can transition from  one set  of textures and parameters, into another. He also gets into how  to  make a character completely dissolve away.

Once the  materials are setup, the instructor goes into how to control  them in  Cascade, Kismet, and Matinee. While inside Matinee, you learn  how to  time the dissolve to match the animation, and also how to swap  entire  materials and allow the character to dissolve after he has  transformed  from stone to real life.

About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and  has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer",  "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan  started in the video game industry in QA at LucasArts when he was 19  years old. From there, Bryan became a Technical Artist and then has been  doing in game special effects for the last six years.




描述:

標簽: 材質 游戲 引擎 教程
分類:教程 > 3D教程 > Unreal Engine
發布:CGer | 查看: | 發表時間:2014/2/24 16:39:10 | 更新時間:2025/4/4 23:42:25

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