Eat3D - ZBrush Hard Surface Techniques
Eat3D - ZBrush硬表面建模技術(shù)
在這張DVD ,講師麥克 詹森深度講解ZBrush中的硬表面建模技術(shù)。詳細(xì)解釋許多技術(shù),如自定義UI ,創(chuàng)建網(wǎng)格,畫筆和圖章。接著,他通過創(chuàng)建一個(gè)完整的機(jī)械角色的過程,涵蓋了從創(chuàng)建硬表面的一切技術(shù)。邁克最終把模型導(dǎo)入3ds Max,使用V-Ray創(chuàng)建材質(zhì)并渲染出層。最后他采取Photoshop合成在一起。
In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.
This DVD is perfect for those who want to learn how to create hard surface characters inside ZBrush.
About the Instructor:
Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the book "Zen of ZBrush" and the e-book "ZBrush Techniques". Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.
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