Digital Tutors - Getting Messy with Debris for Games in 3ds Max
Digital Tutors - 在3ds Max中制作游戲雜物道具
我們將學習如何利用貼圖和紋理創建游戲的雜物道具來使得游戲環境不那么枯燥。還將討論如何使用MassFX系統在3ds Max中輕松地創建破碎的玻璃。
In this series of tutorials we will be discussing several techniques for creating debris for games.
We'll start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that we'll learn a very simple technique for creating a trash bag that will be used in our large debris pile, which we'll create later in the course. Once that is finished we'll discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then we'll discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow.
To wrap up these lessons, we'll discuss how to easily create shattered glass using the MassFX system in 3ds Max.
描述:
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