Digital Tutors - Rigging Quadrupeds in 3ds Max
Digital Tutors - 在3ds Max中綁定四足動物
在這一系列的教程中,我們將學(xué)習(xí)如何在3ds Max中綁定四足動物。首先,我們將學(xué)習(xí)如何設(shè)計(jì)一個靈活的系統(tǒng)用于脊柱和脖子,然后,我們將從頭開始建立我們的生物的骨架,并學(xué)習(xí)如何靈活綁定可以節(jié)省很多時間。 我們將學(xué)習(xí)節(jié)省時間的skinning技術(shù),我們還將學(xué)習(xí)自定義肌肉可以用來實(shí)現(xiàn)生物的變形。
In this series of tutorials we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time.
We'll learn time-saving skinning techniques, and we'll also learn how custom muscles can be used to maintain volume as our creature's deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence.
描述:
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