CG ACADEMY - HLSL SHADER CREATION 2 - LIGHT AND SHADING MODELS
CG ACADEMY - HLSL SHADER 創作2:燈光和著色器
HLSL著色器創建系列第二張DVD,克羅沃德奔探討如何在HLSL里創建照明和著色器。演示了如何構建著色器來表示環境,漫反射和鏡面反射。如何通過使用HDR來表現環境,奔還介紹了如何創建點,方向和聚光光源......
In this second DVD in our HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse and Specular components of surface shading. How to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional and Spot light sources. And we wrap up with a practical exploration of some of today?s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.
This DVD builds on the theory and skills taught in DVD one in this series. You need to know how to write basic HLSL shader code (surface & light) to get the most out of this title.
描述:
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