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shlece - Architectural Interior Viz in Vray 3.0
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shlece - Architectural Interior Viz in Vray 3.0

shlece - 用Vray 3.0制作建筑室內

 

本教程包含了超過7小時的視頻。
難度級別:高級
主要使用的軟件:ArchiCAD,3DS MAX,Marvelous Designer,MeshLab
渲染:V-Ray 3.0
后期制作:Photoshop

 

使用腳本自定義UI。

用Marvelous Designer建模所有沙發,沙發,枕頭,椅子。

建模表,落地燈,花瓶,掛鐘。使用V -ray fur 制作地毯。

使用ATREE免費腳本來創建花卉和植物。
使用V-Ray的置換來創建切口。
優化V-Ray的置換通過相機可見。
使用ArchiCAD的圖紙在3ds Max里建模。
使用一些免費的腳本放置隨機的書籍。
使用動畫工具散布我們的模型對象。
使用石墨建模工具集。
使用V -ray混合材質來創建復雜的材料。
使用快速腳本交互觀察復雜紋理的結果,而不需要完全渲染。
使用V -ray的雙面材質創建半透明的對象。
創建磨損邊緣,用V-Ray的置換和V -ray臟跡材質。
優化所有材質具。

......



This Tutorial includes over 7 hours of training.

Difficulty Level : Advanced

Main Software Used  in,

Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)

Rendering : V-ray 3.0

Post Production : Photoshop

The tutorial will cover,

In Modeling :

  • Customizing the UI using scripts.

  • Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.

  • Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp,  vases, wall clock.

  • Using V-ray fur for the floor carpet.

  • Using ATree free script to create flowers and plants.

  • Using V-ray displacement to create cutouts.

  • Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.

  • Using  ArchiCAD  to model the building and refining in 3Ds Max.

  • Using some free scripts to place books in bookshelf randomly.

  • Using Animation tools to scatter objects on our models.

  • Using graphite modeling tool-set

In Shading :

  • Using V-ray blend to create complex materials .

  • Using quick scripts to interactively see the results of complex textures without the need of full rendering.

  • Using V-ray 2 sided to create translucency for objects.

  • Using worn out edges with the use of V-ray displacement and V-ray Dirt.

  • Optimizing all scene materials to have the best quality n the least rendering time.

  • Most of the materials in the scene are made of complicated shading networks

In Rendering:

  • Using V-ray 3.0's new features that will help in rendering this scene faster and modifiable.

  • Get use of all different V-ray lights and how to optimize those and a  general lighting solution which will work in many interior scenes.

  • Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and....

In compositing:

  • Layering all our different passes together to achieve a result we want.

  • Changing the individual lights effect in our scene without the need to re-rendering.

  • Color correcting many of our elements with ease using the masks that we rendered out.

  • Adding extra texture to some objects and learn how to blend them nicely with the scene.



描述:

標簽: 室內 渲染 教程 建模 建筑
分類:教程 > 3D教程 > 3Ds max
發布:CGer | 查看: | 發表時間:2014/5/3 21:23:22 | 更新時間:2025/4/4 23:48:28

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