shlece - Architectural Interior Viz in Vray 3.0
shlece - 用Vray 3.0制作建筑室內
本教程包含了超過7小時的視頻。
難度級別:高級
主要使用的軟件:ArchiCAD,3DS MAX,Marvelous Designer,MeshLab
渲染:V-Ray 3.0
后期制作:Photoshop
使用腳本自定義UI。
用Marvelous Designer建模所有沙發,沙發,枕頭,椅子。
建模表,落地燈,花瓶,掛鐘。使用V -ray fur 制作地毯。
使用ATREE免費腳本來創建花卉和植物。
使用V-Ray的置換來創建切口。
優化V-Ray的置換通過相機可見。
使用ArchiCAD的圖紙在3ds Max里建模。
使用一些免費的腳本放置隨機的書籍。
使用動畫工具散布我們的模型對象。
使用石墨建模工具集。
使用V -ray混合材質來創建復雜的材料。
使用快速腳本交互觀察復雜紋理的結果,而不需要完全渲染。
使用V -ray的雙面材質創建半透明的對象。
創建磨損邊緣,用V-Ray的置換和V -ray臟跡材質。
優化所有材質具。
......
This Tutorial includes over 7 hours of training.
Difficulty Level : Advanced
Main Software Used in,
Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)
Rendering : V-ray 3.0
Post Production : Photoshop
The tutorial will cover,
In Modeling :
Customizing the UI using scripts.
Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.
Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
Using V-ray fur for the floor carpet.
Using ATree free script to create flowers and plants.
Using V-ray displacement to create cutouts.
Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
Using ArchiCAD to model the building and refining in 3Ds Max.
Using some free scripts to place books in bookshelf randomly.
Using Animation tools to scatter objects on our models.
Using graphite modeling tool-set
In Shading :
Using V-ray blend to create complex materials .
Using quick scripts to interactively see the results of complex textures without the need of full rendering.
Using V-ray 2 sided to create translucency for objects.
Using worn out edges with the use of V-ray displacement and V-ray Dirt.
Optimizing all scene materials to have the best quality n the least rendering time.
Most of the materials in the scene are made of complicated shading networks
In Rendering:
Using V-ray 3.0's new features that will help in rendering this scene faster and modifiable.
Get use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and....
In compositing:
Layering all our different passes together to achieve a result we want.
Changing the individual lights effect in our scene without the need to re-rendering.
Color correcting many of our elements with ease using the masks that we rendered out.
Adding extra texture to some objects and learn how to blend them nicely with the scene.
描述:
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