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VIZPARK ALL PLUGINS
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VIZPARK ALL PLUGINS,VIZPARK 系列插件合集,包括:VP Automap,VP Color Extract,VP Crossmap,VP Mosaic。

 

CROSSMAP是3ds Max材質(zhì)插件,可以隨機(jī)分配位圖在幾何上(對象、元素、面等)。    只要選擇一個(gè)帶位圖的文件夾,把其他的都交給Crossmap。 Crossmap創(chuàng)造更多的變化在可視化項(xiàng)目,更容易和更快,例如樹葉在樹上,草地,礫石、石頭、鮮花、木柵欄等等。

 

CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.).    Just select a folder with bitmaps and leave the rest up to Crossmap.    Crossmap creates more variety among visualization projects easy and   fast, for example leaves on trees, grass, gravel, stones, flowers, wood   fences and many more.   

 

 

COLOR EXTRACT可以提取100種顏色從任何照片和隨機(jī)分配的對象,對象元素,甚至在3ds Max的程序貼圖。只要加載任何照片,就可以提取顏色和渲染。之前創(chuàng)建或一次交換多個(gè)顏色,從來沒有更快,從未如此容易,交換和使用多種天然顏色從照片里。顏色提取物是特別有用的,不限于:自然元素,如草,樹,石頭,沙子,云等等。

 

COLOR EXTRACT extracts up to 100 colors from any photo and randomly   assigns them to objects, object elements or even procedural maps in  3Ds  Max. Just load any photo, extract colors and render. It has never  been  faster before to create or exchange multiple colors at once. And  it has  never been easier to exchange and use multiple natural colors  from  photos before. Color Extract is especially useful, but not  limited, to  natural elements like grass, leaves of a tree, stones,  sand, clouds, and  many more.

 

 

MOSAIC 是一種非常易于使用的3ds max程序貼圖,創(chuàng)建程序馬賽克墻和地板基于多個(gè)單一位圖,匹配平均位圖顏色來源于貼圖。

 

MOSAIC is a very easy-to-use 3ds max material that  creates procedural mosaic walls and floors based on multiple single  bitmaps by matching the average bitmap colors to the colors of a source  map. The auto-loader loads bitmaps from a folder into  the corresponding layers for bump, diffuse, reflection and displacement,  without the need to manually load every single bitmap by hand.

While loading bitmaps, the average colors are calculated so that  matching bitmaps to the source map is automatic. You can further adjust  the color for each bitmap by hand if you want to match bitmaps to  different colors, needed in special mosaic patterns.

Even with just the source map loaded and no additional bitmaps, MOSAIC can create different colored mosaic patterns based on the colors of the source map and the chosen bond pattern.

 

AUTOMAP 和 AUTOMATERIAL是一組3ds Max插件,使基于位圖創(chuàng)建材質(zhì)變成一個(gè)非常簡單的問題。自動(dòng)提取高度貼圖,反射貼圖、擴(kuò)散和法線貼圖,提取基于照片生成材質(zhì)時(shí)提供極大的靈活性。

 

AUTOMAP and AUTOMATERIAL is a set of  3Ds Max plugins that make material creation based on bitmaps a very  simple matter. AUTOMAP extracts height maps, specular maps, diffuse maps  and normal maps with several extraction algorithms to provide great  flexibility when generating materials based on photographs. Where  specular highlights disturb the results and height maps are needed  quickly for bump or displacement mapping, Automap is a great help to  quickly generate these maps directly within 3ds max. AUTOMATERIAL  even more simplifies this process: Just load a bitmap and your base  material with bump, reflection, displacement and separate diffuse map is  ready to start. Further refinement is easy, as standard and vray  materials are used, familiar to users of vray, scanline and compatible  renderers. Even mental ray is supported. For more flexibility and  optimization, more paramaters can be adjusted inside of Automap. And if  you want to convert a complete folder, the new BATCH CONVERT feature  lets you drink coffee while AUTOMATERIAL does the work.



描述:

標(biāo)簽: max插件 貼圖插件 程序貼圖 貼圖制作
分類:資源 > 軟件資源 > 3Ds max 插件
發(fā)布:CGer | 查看: | 發(fā)表時(shí)間:2014/6/23 12:05:08 | 更新時(shí)間:2025/4/4 23:52:14

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