Shaderx7 cd room
所有級別的游戲開發者會發現有見地的技巧和工具從這個獨特的收藏里。由游戲編程專家編著,介紹運行在DirectX和OpenGL時使用的任何著色器語言的先進的渲染技術。
這本書的每個部分由不同的編輯編導。
Chapter 1: Geometry Manipulation
Chapter 2: Rendering Techniques
Chapter 3: Image Space
Chapter 4: Shadows
Chapter 5: Environment Effects
Chapter 6: Global Illumination
Chapter 7: Handheld Devices
Chapter 8: 3D Engine Design
Chapter 9: Beyond Pixels & Triangles
Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
Each section of the book(s) will be headed by a Section editor.
Shadows - Sam Martin
Beyond Pixels and Triangles - Sebastien St-Laurent
Handheld Devices - Wolfgang Engel
Environmental Effects - Matthias Wloka
Geometry Manipulation - Natasha Tatarchuk
3D Engine Design - Kenneth Hurley
Image Space - Christoper Oat
Rendering Techniques - Wessam Bahnassi
Global Illumination - Carsten Dachsbacher
描述:
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