AutoBones v1.0.1.7
在我作為一個漫畫家和研究技術的藝術家期間,我開發了一個工具,稱為AutoBones,一個系統,可以:
1)快速創建使用Max骨骼系統綁定角色。
2)使谷歌的每個鏈被關鍵幀作為單個對象
3)IK和FK動畫之間進行無縫切換。
如果你做任何的角色動畫在3ds Max,AutoBones將顯著節省您的設置動畫時間,即使你已經使用另一個系統操縱你的角色。
AutoBones: New auto-rigging tool for 3ds Max
During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.
I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.
If you do any character animation at all with 3ds Max, AutoBones will save you significant setup and animation time. Even if you already use another system for rigging your characters, the speed with which AutoBones rigs can be set up and animated make it a fantastic choice for previz work.
描述:
標簽: 骨骼 綁定 腳本 max插件○ 因利息系統長期被人利用漏洞刷取CG點,目前取消利息功能,作為補償,每個賬號額外一次性補償當前余額的 30% ,充值贈送百分比提高 100% (暫定),請知悉。 ○ 充值或賬號問題請【點擊這里聯系站長】 |
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