Artstation - AAA Game Character Creation - Step by Step Guide - Full Course
歡迎來到 AAA 游戲角色創建完整課程。
為什么要參加這門課程?
游戲和動畫行業現在比以前競爭激烈得多,只有高水平的人才能贏得這場競爭。所以,除了成為一名專業人士之外,你還必須了解市場。
這門課程不適合那些想成為普通藝術家的人。在這里,你將從頭到尾學習我在過去幾年中在游戲行業使用和完善的工作流程。除了技術技能外,你還將學習進入就業市場、賺更多錢、建立被動收入和撰寫專業簡歷的技巧。
您將在本課程中學習什么:
從創建到渲染游戲/動畫角色的完整工作流程
使用高級技術進行 3D 雕刻和建模
AAA 游戲所需的角色設計原則
游戲和動畫的角色優化
適合裝配和動畫的標準重新拓撲
用于展示和建立強大作品集的專業照明和渲染
賺錢和進入就業市場的方法(不止幾種)
撰寫吸引雇主的專業簡歷
展示和建立作品集的重要提示。
使用的工具和工作流程:
我的目標是游戲角色的最終級別,因此角色最終將在虛幻 5 中渲染。
大多數藝術家的問題是他們無法在虛幻中設置項目并使用其材質和照明系統。
好吧,這是一個積極的方面,我認為對于游戲角色藝術家來說非常重要。
因為 UE5 是最大的游戲引擎之一。
ZBrush 用于雕刻(如果您也使用 Blender,那就沒問題了)
Maya 用于重新拓撲和 UV 映射(如果您也使用 Blender 或 3DS Max,那就沒問題了)
Marvelous Designer 用于服裝設計(您也可以使用 clo3d)
Substantial Painter 用于紋理(Mari 也可以作為替代方案)
Unreal 和 Marmoset 用于渲染。我們使用它們兩者來熟悉不同的工作流程。
Welcome to AAA Game Character Creation Full Course
Why should you take this course?
The gaming and animation industry is now much more competitive than before, and only high-level people can win this competition. So, in addition to being a professional, you must know the market well.
This course is not suitable for those who want to be an ordinary artist. Here you will learn from start to finish the workflow that I have used and perfected in the gaming industry over the past few years. In addition to technical skills, you will also learn tips for entering the job market, earning more money, building passive income, and writing a professional resume.
What will you learn in this course:
Complete workflow, from creation to rendering of game/animation character
3D sculpting and modeling with advanced techniques
Character design principles required for AAA games
Character optimization for games and animation
Standard retopology suitable for rigging and animation
Professional lighting and rendering for presenting and building a strong portfolio
Methods for earning money and entering the job market (more than a few)
Writing a professional resume that attracts employers
Important tips for presenting and building a portfolio.
Tools and workflow used:
I targeted the final level of the game characters, so the character will eventually be rendered in Unreal 5.
The problem with most artists is that they can't set up projects in Unreal and work with its materialization and lighting system.
Well, this is a positive point that I think is very important for a game character artist to have.
Because UE5 is one of the biggest game engines.
ZBrush for sculpting (if you also use Blender, it's not a problem)
Maya for retopology and UV mapping (if you also use Blender or 3DS Max, it's not a problem)
Marvelous Designer for costume design (you can also use clo3d)
Substantial Painter for texturing (Mari can also be an alternative)
Unreal and Marmoset for rendering. We use both of them to get familiar with the different workflows.
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